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</style><table class="infobox ib-company vcard"><caption class="infobox-title fn org" style="font-size: 125%;">Ubisoft Entertainment SA</caption><tbody><tr><td colspan="2" class="infobox-image ib-company-logo logo"><div class="infobox-caption">Logo used since 2017<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></div></td></tr><tr><td colspan="2" class="infobox-image ib-company-logo logo"><div class="infobox-caption">Administrative headquarters in Montreuil</div></td></tr><tr><th scope="row" class="infobox-label">Formerly</th><td class="infobox-data nickname">Ubi Soft Entertainment SA (1986–2003)</td></tr><tr><th scope="row" class="infobox-label">Company type</th><td class="infobox-data category"><a href="Public_company" title="Public company">Public</a></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;"><a href="Ticker_symbol" title="Ticker symbol">Traded as</a></div></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">
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</style><div class="plainlist"><ul><li><a href="Euronext_Paris" title="Euronext Paris">Euronext Paris</a>: <a rel="nofollow" class="external text" href="https://euronext.com/products/equities/FR0000054470-XPAR">UBI</a></li><li><a href="CAC_Mid_60" title="CAC Mid 60">CAC Mid 60</a> component</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="International_Securities_Identification_Number" title="International Securities Identification Number">ISIN</a></th><td class="infobox-data"><span class=""><a class="external text external" href="https://isin.toolforge.org/?language=en&isin=FR0000054470">FR0000054470</a></span></td></tr><tr><th scope="row" class="infobox-label">Industry</th><td class="infobox-data category"><a href="Video_game_industry" title="Video game industry">Video games</a></td></tr><tr><th scope="row" class="infobox-label">Founded</th><td class="infobox-data">28 March 1986<span style="display:none"> (<span class="bday dtstart published updated">1986-03-28</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Founders</th><td class="infobox-data agent"><div class="plainlist"><ul><li>Christian Guillemot</li><li>Claude Guillemot</li><li>Gérard Guillemot</li><li>Michel Guillemot</li><li><a href="Yves_Guillemot" title="Yves Guillemot">Yves Guillemot</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Headquarters</th><td class="infobox-data adr"><div class="ib-company-locality locality"><a href="Saint-Mand%C3%A9" title="Saint-Mandé">Saint-Mandé</a></div>, <div class="ib-company-country country-name">France<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></div></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Area served</div></th><td class="infobox-data">Worldwide</td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Key people</div></th><td class="infobox-data agent"><div class="plainlist"><ul><li>Yves Guillemot (<a href="Chairman" class="mw-redirect" title="Chairman">chairman</a>, <a href="Chief_executive_officer" title="Chief executive officer">CEO</a>)</li><li>Frédérick Duguet (<a href="Chief_financial_officer" title="Chief financial officer">CFO</a>)</li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Products</th><td class="infobox-data">See <a href="List_of_Ubisoft_games" title="List of Ubisoft games">List of Ubisoft games</a></td></tr><tr><th scope="row" class="infobox-label">Brands</th><td class="infobox-data"><div class="plainlist"><ul><li><i><a href="Rayman" title="Rayman">Rayman</a></i></li><li><i><a href="Tom_Clancy's" title="Tom Clancy's">Tom Clancy's</a></i></li><li><i><a href="Prince_of_Persia" title="Prince of Persia">Prince of Persia</a></i></li><li><i><a href="Far_Cry" title="Far Cry">Far Cry</a></i></li><li><i><a href="Rabbids" title="Rabbids">Rabbids</a></i></li><li><i><a href="Assassin's_Creed" title="Assassin's Creed">Assassin's Creed</a></i></li><li><i><a href="Anno_(video_game_series)" title="Anno (video game series)">Anno</a></i></li><li><i><a href="Just_Dance_(video_game_series)" title="Just Dance (video game series)">Just Dance</a></i></li><li><i><a href="Watch_Dogs" title="Watch Dogs">Watch Dogs</a></i></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Services</th><td class="infobox-data category"><a href="Ubisoft_Connect" title="Ubisoft Connect">Ubisoft Connect</a></td></tr><tr><th scope="row" class="infobox-label">Revenue</th><td class="infobox-data"><span typeof="mw:File"><span title="Increase"></span></span> <span style="white-space: nowrap"><a href="Euro" title="Euro">€</a>2.3 billion</span><sup id="cite_ref-earnings24_3-0" class="reference"><a href="#cite_note-earnings24-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> (2024)</td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;"><a href="Earnings_before_interest_and_taxes" title="Earnings before interest and taxes">Operating income</a></div></th><td class="infobox-data"><span typeof="mw:File"><span title="Increase"></span></span> <span style="white-space: nowrap">€401.4 million</span><sup id="cite_ref-earnings24_3-1" class="reference"><a href="#cite_note-earnings24-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> (2024)</td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;"><a href="Net_income" title="Net income">Net income</a></div></th><td class="infobox-data"><span typeof="mw:File"><span title="Increase"></span></span> <span style="white-space: nowrap">€157.9 million</span><sup id="cite_ref-earnings24_3-2" class="reference"><a href="#cite_note-earnings24-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> (2024)</td></tr><tr><th scope="row" class="infobox-label"><span class="nowrap"><a href="Asset" title="Asset">Total assets</a></span></th><td class="infobox-data"><span typeof="mw:File"><span title="Increase"></span></span> <span style="white-space: nowrap">€5.121 billion</span><sup id="cite_ref-earnings24_3-3" class="reference"><a href="#cite_note-earnings24-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> (2024)</td></tr><tr><th scope="row" class="infobox-label"><span class="nowrap"><a href="Equity_(finance)" title="Equity (finance)">Total equity</a></span></th><td class="infobox-data"><span typeof="mw:File"><span title="Increase"></span></span> <span style="white-space: nowrap">€1.879 billion</span><sup id="cite_ref-earnings24_3-4" class="reference"><a href="#cite_note-earnings24-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> (2024)</td></tr><tr><th scope="row" class="infobox-label">Owners</th><td class="infobox-data"><div class="plainlist">
<ul><li>Guillemot family (14%)</li>
<li><a href="Tencent" title="Tencent">Tencent</a> (9.99%)</li></ul>
</div></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Number of employees</div></th><td class="infobox-data">18,666<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> (2024)</td></tr><tr><th scope="row" class="infobox-label"><a href="Subsidiary" title="Subsidiary">Subsidiaries</a></th><td class="infobox-data">See <a href="List_of_Ubisoft_subsidiaries" title="List of Ubisoft subsidiaries">list of Ubisoft subsidiaries</a></td></tr><tr><th scope="row" class="infobox-label">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="http://ubisoft.com">ubisoft<wbr>.com</a></span></td></tr></tbody></table>
<p><b>Ubisoft Entertainment SA</b> (<span class="rt-commentedText nowrap"><span class="IPA nopopups noexcerpt" lang="en-fonipa">/<span style="border-bottom:1px dotted"><span title="/ˈ/: primary stress follows">ˈ</span><span title="/j/: 'y' in 'yes'">j</span><span title="/uː/: 'oo' in 'goose'">uː</span><span title="'b' in 'buy'">b</span><span title="/i/: 'y' in 'happy'">i</span><span title="'s' in 'sigh'">s</span><span title="/ɒ/: 'o' in 'body'">ɒ</span><span title="'f' in 'find'">f</span><span title="'t' in 'tie'">t</span></span>/</span></span>; <style data-mw-deduplicate="TemplateStyles:r1177148991">
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</style><span class="IPA-label IPA-label-small">French:</span> <span class="IPA nowrap" lang="fr-Latn-fonipa">[ybisɔft]</span>)<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> is a French <a href="Multinational_corporation" title="Multinational corporation">multinational</a> <a href="Video_game_publisher" title="Video game publisher">video game publisher</a> founded on 28 March 1986 by the Guillemot brothers in <a href="Carentoir" title="Carentoir">Carentoir</a>, <a href="Brittany" title="Brittany">Brittany</a>. Led since 1988 by <a href="Yves_Guillemot" title="Yves Guillemot">Yves Guillemot</a> as chairman and CEO, Ubisoft has grown into one of the world’s largest gaming firms, with over 45 studios operating in more than 28 countries by 2024.
</p><p>The company is best known for franchises such as <i><a href="Assassin's_Creed" title="Assassin's Creed">Assassin's Creed</a></i>, <i><a href="Far_Cry" title="Far Cry">Far Cry</a></i>, <i><a href="Tom_Clancy's" title="Tom Clancy's">Tom Clancy's</a></i> and <i><a href="Just_Dance_(video_game_series)" title="Just Dance (video game series)">Just Dance</a></i>, which have collectively sold hundreds of millions of copies worldwide.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Historically rooted in physical distribution and retail, Ubisoft successfully shifted toward digital, live-service, subscription‑based models launching <a href="Ubisoft%2B" title="Ubisoft+">Ubisoft+</a> in 2019 and reporting that digital sales represented over 70% of total revenue by 2022.
</p><p>In recent years, Ubisoft has faced financial and cultural challenges, including allegations of workplace misconduct in 2020 and ongoing restructuring efforts impacting its profitability and brand reputation.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading2"><h2 id="History">History</h2></div>
<div class="mw-heading mw-heading3"><h3 id="Origins_and_first_decade_(1986–1996)">Origins and first decade (1986–1996)</h3></div>
<p>By the 1980s, the Guillemot family had established itself as a support business for farmers in the <a href="Brittany" title="Brittany">Brittany</a> province of France and other regions, including into the <a href="United_Kingdom" title="United Kingdom">United Kingdom</a>. The five sons of the family – Christian, Claude, Gérard, Michel, and <a href="Yves_Guillemot" title="Yves Guillemot">Yves</a> – helped with the company's sales, distribution, accounting, and management with their parents before university.
</p><p>All five gained business experience while at university, which they brought back to the family business after graduating. The brothers came up with the idea of diversification to sell other products of use to farmers; Claude began with selling <a href="CD_audio" class="mw-redirect" title="CD audio">CD audio</a> media. Later, the brothers expanded to computers and additional software that included video games.<sup id="cite_ref-gi_oral_8-0" class="reference"><a href="#cite_note-gi_oral-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup>
</p><p>In the 1980s, they saw that the costs of buying computers and software from a French supplier were more expensive than buying the same materials in the United Kingdom and shipping to France, and came upon the idea of a mail-order business around computers and software. Their mother said they could start their own business this way as long as they managed it themselves and equally split its shares among the five of them.
</p><p>Their first business was Guillemot Informatique, founded in 1984.<sup id="cite_ref-gamekult_9-0" class="reference"><a href="#cite_note-gamekult-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> They originally only sold through mail order, and then were getting orders from French retailers, since they were able to undercut other suppliers by up to 50% of the cost of some titles. By 1986, this company was earning about 40 million <a href="French_franc" title="French franc">French francs</a> (roughly <span style="white-space: nowrap">US$5.8 million</span> at that time).<sup id="cite_ref-gamekult_9-1" class="reference"><a href="#cite_note-gamekult-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> In 1985, the brothers established Guillemot Corporation for similar distribution of computer hardware.<sup id="cite_ref-gamekult_9-2" class="reference"><a href="#cite_note-gamekult-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> As demand continued, the brothers recognised that video game software was becoming a lucrative property and decided that they needed to get into the industry's development side, already having insight on the publication and distribution side.<sup id="cite_ref-gi_oral_8-1" class="reference"><a href="#cite_note-gi_oral-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup>
</p><p>Ubi Soft (formally named Ubi Soft Entertainment S.A.) was founded by the brothers on 28 March 1986.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-milestones_11-0" class="reference"><a href="#cite_note-milestones-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> The name "Ubi Soft" was selected to represent "ubiquitous" software.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup>
</p><p>Ubi Soft initially operated out of offices in <a href="Paris" title="Paris">Paris</a>, moving to <a href="Cr%C3%A9teil" title="Créteil">Créteil</a> by June 1986.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The brothers used the chateau in <a href="Brittany" title="Brittany">Brittany</a> as the primary space for development, hoping the setting would lure developers, as well as to have a better way to manage expectations of their developers.<sup id="cite_ref-gi_oral_8-2" class="reference"><a href="#cite_note-gi_oral-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The company hired Nathalie Saloud as manager, Sylvie Hugonnier as director of marketing and <a href="Public_relations" title="Public relations">public relations</a>, and programmers, though Hugonnier had left the company by May 1986 to join Elite Software.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Games published by Ubi Soft in 1986 include <i><a href="Zombi_(1986_video_game)" title="Zombi (1986 video game)">Zombi</a></i>, <i>Ciné Clap</i>, <i>Fer et Flamme</i>, <i>Masque</i>, and Graphic City, a <a href="Sprite_(computer_graphics)" title="Sprite (computer graphics)">sprite</a> editing program.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-tilt_19-0" class="reference"><a href="#cite_note-tilt-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> As their first game, <i>Zombi</i> had sold 5,000 copies by January 1987.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-tilt_19-1" class="reference"><a href="#cite_note-tilt-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> Ubi Soft also entered into distribution partnerships for the game to be released in Spain and <a href="West_Germany" title="West Germany">West Germany</a>.<sup id="cite_ref-tilt_19-2" class="reference"><a href="#cite_note-tilt-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> Ubi Soft started importing products from abroad for distribution in France, with 1987 releases including Elite Software's <i>Commando</i> and <i>Ikari Warriors</i>, the former of which sold 15,000 copies by January 1987.<sup id="cite_ref-tilt_19-3" class="reference"><a href="#cite_note-tilt-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> In 1988, Yves Guillemot was appointed as Ubi Soft's <a href="Chief_executive_officer" title="Chief executive officer">chief executive officer</a>.<sup id="cite_ref-milestones_11-1" class="reference"><a href="#cite_note-milestones-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup>
</p><p>By 1988, the company had about 6 developers working from the chateau. These included <a href="Michel_Ancel" title="Michel Ancel">Michel Ancel</a>, a teenager at the time noted for his animation skills,<sup id="cite_ref-gi_oral_8-3" class="reference"><a href="#cite_note-gi_oral-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> and Serge Hascoët, who applied to be a video game tester for the company.<sup id="cite_ref-bloomberg_hascoet_2020_22-0" class="reference"><a href="#cite_note-bloomberg_hascoet_2020-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> The costs of maintaining the chateau became more expensive, and the developers were given the option to relocate to Paris. Ancel's family which had moved to Brittany for his job could not afford the cost of living in Paris and returned to <a href="Montpellier" title="Montpellier">Montpellier</a> in southern France. The Guillemot brothers told Ancel to keep them abreast of anything he might come up with there.<sup id="cite_ref-gi_oral_8-4" class="reference"><a href="#cite_note-gi_oral-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Ancel returned with Frédéric Houde with a prototype of a game with animated features that caught the brothers' interest. Michel Guillemot decided to make the project a key one for the company, establishing a studio in <a href="Montreuil%2C_Seine-Saint-Denis" title="Montreuil, Seine-Saint-Denis">Montreuil</a> to house over 100 developers in 1994, and targeting a line of <a href="Fifth_generation_of_video_game_consoles" title="Fifth generation of video game consoles">5th generation consoles</a> such as the <a href="Atari_Jaguar" title="Atari Jaguar">Atari Jaguar</a> and <a href="PlayStation_(console)" title="PlayStation (console)">PlayStation</a>. Their game, <i><a href="Rayman_(video_game)" title="Rayman (video game)">Rayman</a></i>, was released in 1995.<sup id="cite_ref-gi_oral_8-5" class="reference"><a href="#cite_note-gi_oral-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Yves managed Guillemot Informatique, making deals with <a href="Electronic_Arts" title="Electronic Arts">Electronic Arts</a>, <a href="Sierra_On-Line" class="mw-redirect" title="Sierra On-Line">Sierra On-Line</a> and <a href="MicroProse" title="MicroProse">MicroProse</a> to distribute their games in France. Guillemot Informatique began expanding to other markets, including the United States, the United Kingdom, and Germany. They entered the video game distribution and wholesale markets and by 1993 had become the largest distributor of video games in France.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Worldwide_growth_(1996–2003)">Worldwide growth (1996–2003)</h3></div>
<p>In 1996, Ubi Soft listed its <a href="Initial_public_offering" title="Initial public offering">initial public offering</a> and raised over <span style="white-space: nowrap">US$80 million</span> in funds to help them to expand the company.<sup id="cite_ref-gi_oral_8-6" class="reference"><a href="#cite_note-gi_oral-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Within 2 years, the company established worldwide studios in <a href="Annecy" title="Annecy">Annecy</a> (1996), <a href="Shanghai" title="Shanghai">Shanghai</a> (1996), <a href="Montreal" title="Montreal">Montreal</a> (1997), and <a href="Milan" title="Milan">Milan</a> (1998).
</p><p>A difficulty that the brothers found was the lack of an intellectual property that would have a foothold in the United States market.<sup id="cite_ref-gi_oral_8-7" class="reference"><a href="#cite_note-gi_oral-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> When "widespread growth" of the Internet arrived around 1999, the brothers decided to take advantage of this by founding game studios aimed at online <a href="Free-to-play" title="Free-to-play">free-to-play</a> titles, including <a href="GameLoft" class="mw-redirect" title="GameLoft">GameLoft</a>; this allowed them to license the rights to Ubi Soft properties to these companies, increasing the share value of Ubi Soft five-fold. With the extra infusion of <span style="white-space: nowrap">€170 million</span>, they were able to then purchase <a href="Red_Storm_Entertainment" title="Red Storm Entertainment">Red Storm Entertainment</a> in 2000, giving them access to the <i><a href="Tom_Clancy's" title="Tom Clancy's">Tom Clancy's</a></i> series of stealth and spy games.<sup id="cite_ref-gi_oral_8-8" class="reference"><a href="#cite_note-gi_oral-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Ubi Soft helped with Red Storm to continue to expand the series, bringing titles like <i><a href="Tom_Clancy's_Ghost_Recon" title="Tom Clancy's Ghost Recon">Tom Clancy's Ghost Recon</a></i> and <i><a href="Tom_Clancy's_Rainbow_Six" title="Tom Clancy's Rainbow Six">Tom Clancy's Rainbow Six</a></i> series.<sup id="cite_ref-gi_oral_8-9" class="reference"><a href="#cite_note-gi_oral-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The company got a foothold in the United States when it worked with <a href="Microsoft" title="Microsoft">Microsoft</a> to develop <i><a href="Tom_Clancy's_Splinter_Cell" title="Tom Clancy's Splinter Cell">Tom Clancy's Splinter Cell</a></i>, an <a href="Xbox_(console)" title="Xbox (console)">Xbox</a>-exclusive title released in 2002 to challenge the PlayStation-exclusive <i>Metal Gear Solid</i> series, by combining elements of <i>Tom Clancy's</i> series with elements of an in-house developed game called <i>The Drift</i>.<sup id="cite_ref-gi_oral_8-10" class="reference"><a href="#cite_note-gi_oral-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup>
</p><p>In March 2001, Gores Technology Group sold <a href="The_Learning_Company" title="The Learning Company">The Learning Company</a>'s entertainment division (which included games originally published by <a href="Broderbund" title="Broderbund">Broderbund</a>, <a href="Mattel_Interactive" title="Mattel Interactive">Mattel Interactive</a>, <a href="Mindscape_(company)" title="Mindscape (company)">Mindscape</a> and <a href="Strategic_Simulations" title="Strategic Simulations">Strategic Simulations</a>) to them. The sale included the rights to <a href="Intellectual_property" title="Intellectual property">intellectual properties</a> such as the <i><a href="Myst" title="Myst">Myst</a></i> and <i><a href="Prince_of_Persia" title="Prince of Persia">Prince of Persia</a></i> series.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Ubisoft Montreal developed the <i>Prince of Persia</i> title into <i><a href="Prince_of_Persia%3A_The_Sands_of_Time" title="Prince of Persia: The Sands of Time">Prince of Persia: The Sands of Time</a></i> released in 2003.<sup id="cite_ref-gi_oral_8-11" class="reference"><a href="#cite_note-gi_oral-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> At the same time, Ubi Soft released <i><a href="Beyond_Good_%26_Evil_(video_game)" title="Beyond Good & Evil (video game)">Beyond Good & Evil</a></i>, Ancel's project after <i>Rayman</i>; it was one of Ubi Soft's first commercial "flops" on its release but which since has gained a <a href="Cult_following#Video_games" title="Cult following">cult following</a>.<sup id="cite_ref-gi_oral_8-12" class="reference"><a href="#cite_note-gi_oral-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup>
</p><p>Around 2001, Ubi Soft established its editorial department headed by Hascoët, initially named as editor in chief and later known as the company's Chief Content Officer. Hascoët had worked alongside Ancel on <i>Rayman</i> in 1995 to help refine the game, and saw the opportunity to apply that across all of Ubi Soft's games.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> Until 2019, most games published by Ubisoft were reviewed through the editorial department overseen by Hascoët.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Continued_expansion_(2003–2015)">Continued expansion (2003–2015)</h3></div>
<p>On 9 September 2003, Ubi Soft announced that it would change its name to Ubisoft, and introduced a new logo known as "the swirl".<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> In December 2004, gaming corporation <a href="Electronic_Arts" title="Electronic Arts">Electronic Arts</a> purchased a 19.9% stake in the firm. Ubisoft referred to the purchase as "hostile" on EA's part.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> Ubisoft's brothers recognised they had not considered themselves within a competitive market, and employees had feared that an EA takeover would drastically alter the environment within Ubisoft. EA's CEO at the time, <a href="John_Riccitiello" title="John Riccitiello">John Riccitiello</a>, assured Ubisoft the purchase was not meant as a hostile manoeuvre, and EA ended up selling the shares in 2010.<sup id="cite_ref-gi_oral_8-13" class="reference"><a href="#cite_note-gi_oral-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup>
</p><p>In February 2005, Ubisoft acquired the <i><a href="NHL_Rivals_2004" title="NHL Rivals 2004">NHL Rivals</a></i>, <i><a href="NFL_Fever" title="NFL Fever">NFL Fever</a></i>, <i><a href="NBA_Inside_Drive" title="NBA Inside Drive">NBA Inside Drive</a></i> and <i>MLB Inside Pitch</i> franchises from <a href="Microsoft_Game_Studios" class="mw-redirect" title="Microsoft Game Studios">Microsoft Game Studios</a>.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup>
</p><p>Ubisoft established another IP, <i><a href="Assassin's_Creed" title="Assassin's Creed">Assassin's Creed</a></i>, first launched in 2007; <i>Assassin's Creed</i> was originally developed by Ubisoft Montreal as a sequel to <i>Prince of Persia: The Sands of Time</i> and instead transitioned to a story about <a href="Order_of_Assassins" title="Order of Assassins">Assassins</a> and the <a href="Templar_Knights" class="mw-redirect" title="Templar Knights">Templar Knights</a>.<sup id="cite_ref-gi_oral_8-14" class="reference"><a href="#cite_note-gi_oral-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> In July 2006, Ubisoft bought the <i><a href="Driver_(series)" title="Driver (series)">Driver</a></i> franchise from <a href="Atari%2C_Inc._(1993%E2%80%93present)" class="mw-redirect" title="Atari, Inc. (1993–present)">Atari</a> for a sum of €19 million in cash for the franchise, technology rights, and most assets. Within 2008, Ubisoft made a deal with Tom Clancy for perpetual use of his name and intellectual property for video games and other auxiliary media.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> In July 2008, Ubisoft made the acquisition of <a href="Hybride_Technologies" class="mw-redirect" title="Hybride Technologies">Hybride Technologies</a>, a <a href="Piedmont%2C_Quebec" title="Piedmont, Quebec">Piedmont</a>-based studio. In November 2008, Ubisoft acquired <a href="Massive_Entertainment" title="Massive Entertainment">Massive Entertainment</a> from <a href="Activision" title="Activision">Activision</a>.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> In January 2013, Ubisoft acquired <i><a href="South_Park%3A_The_Stick_of_Truth" title="South Park: The Stick of Truth">South Park: The Stick of Truth</a></i> from <a href="THQ" title="THQ">THQ</a> for $3.265 million.
</p><p>Ubisoft announced plans in 2013 to invest $373 million into its Quebec operations over 7 years. The publisher is investing in the expansion of its motion capture technologies and consolidating its online games operations and infrastructure in Montreal. By 2020, the company would employ more than 3,500 staff at its studios in Montreal and Quebec City.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> In February 2013, it began offering games from third-party publisher including <a href="Electronic_Arts" title="Electronic Arts">Electronic Arts</a> and <a href="Warner_Bros._Interactive_Entertainment" class="mw-redirect" title="Warner Bros. Interactive Entertainment">Warner Bros. Interactive Entertainment</a> on Uplay and its own games to EA's <a href="Origin_(service)" class="mw-redirect" title="Origin (service)">Origin</a>.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup>
</p><p>In July 2013, Ubisoft announced a breach in its network resulting in the potential exposure of up to 58 million accounts including usernames, email address, and encrypted passwords. The firm denied any credit/debit card information could have been compromised, issued directives to all registered users to change their account passwords, and recommended updating passwords on any other website or service where a same or similar password had been used.<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> All the users who registered were emailed by the Ubisoft company about the breach and a password change request. Ubisoft promised to keep the information safe.<sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup>
</p><p>In March 2015, the company set up a Consumer Relationship Centre in <a href="Newcastle-upon-Tyne" class="mw-redirect" title="Newcastle-upon-Tyne">Newcastle-upon-Tyne</a>. The centre is intended to integrate consumer support teams and community managers. Consumer Support and Community Management teams at the CRC are operational 7 days a week.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Attempted_takeover_by_Vivendi_(2015–2018)">Attempted takeover by Vivendi (2015–2018)</h3></div>
<p>Since around 2015, the French <a href="Mass_media" title="Mass media">mass media</a> company <a href="Vivendi" title="Vivendi">Vivendi</a> has been seeking to expand its media properties through acquisitions and other business deals. In addition to advertising firm <a href="Havas" title="Havas">Havas</a>, Ubisoft was one of the first target properties identified by Vivendi, which as of September 2017 has an estimated valuation of $6.4 billion.<sup id="cite_ref-reuters_april2017_40-0" class="reference"><a href="#cite_note-reuters_april2017-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> Vivendi, in two actions during October 2015, bought shares in Ubisoft stock, giving them a 10.4% stake in Ubisoft, an action that Yves Guillemot considered "unwelcome" and feared a <a href="Hostile_takeover" class="mw-redirect" title="Hostile takeover">hostile takeover</a>.<sup id="cite_ref-vg247_oct2015_42-0" class="reference"><a href="#cite_note-vg247_oct2015-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> In a presentation during the <a href="Electronic_Entertainment_Expo_2016" class="mw-redirect" title="Electronic Entertainment Expo 2016">Electronic Entertainment Expo 2016</a>, Yves Guillemot stressed the importance that Ubisoft remain an independent company to maintain its creative freedom.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> Guillemot later described the need to fight off the takeover: "...when you're attacked with a company that has a different philosophy, you know it can affect what you've been creating from scratch. So you fight with a lot of energy to make sure it can't be destroyed."<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> Vice-president of Live Operations, Anne Blondel-Jouin, expressed similar sentiment in an interview with <i><a href="PCGamesN" title="PCGamesN">PCGamesN</a></i>, stating that Ubisoft's success was partly due to "...being super independent, being very autonomous."<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup>
</p><p>Vivendi acquired stake in mobile game publisher <a href="Gameloft" title="Gameloft">Gameloft</a>, owned by the Guillemots, and started acquiring Ubisoft shares.<sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-vg247_oct2015_42-1" class="reference"><a href="#cite_note-vg247_oct2015-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> In the following February, Vivendi acquired €500 million worth of shares in Gameloft, gaining more than 30% of the shares and requiring the company under French law to make a public <a href="Tender_offer" title="Tender offer">tender offer</a>; this action enabled Vivendi to complete the takeover of Gameloft by June 2016.<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ft_feb2016_49-0" class="reference"><a href="#cite_note-ft_feb2016-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> Following Vivendi's actions with Gameloft in February 2016, the Guillemots asked for more Canadian investors in the following February to fend off a similar Vivendi takeover;<sup id="cite_ref-The_Globe_and_Mail_51-0" class="reference"><a href="#cite_note-The_Globe_and_Mail-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> by this point, Vivendi had increased their share in Ubisoft to 15%, exceeding the estimated 9% that the Guillemots owned.<sup id="cite_ref-ft_feb2016_49-1" class="reference"><a href="#cite_note-ft_feb2016-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-The_Globe_and_Mail_51-1" class="reference"><a href="#cite_note-The_Globe_and_Mail-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> By June 2016, Vivendi had increased its shares to 20.1% and denied it was in the process of a takeover.<sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup>
</p><p>By the time of Ubisoft's annual board meeting in September 2016, Vivendi had gained 23% of the shares, while the Guillemots were able to increase their voting share to 20%. A request was made at the board meeting to place Vivendi representatives on Ubisoft's board, given the size of their shareholdings. The Guillemots argued against this, reiterating that Vivendi should be seen as a competitor, and succeeded in swaying other voting members to deny any board seats to Vivendi.<sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup>
</p><p>Vivendi continued to buy shares in Ubisoft, approaching the 30% mark that could trigger a takeover; as of December 2016, Vivendi held a 25.15% stake in Ubisoft.<sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> <a href="Reuters" title="Reuters">Reuters</a> reported in April 2017 that Vivendi's takeover of Ubisoft would likely happen that year<sup id="cite_ref-reuters_april2017_40-1" class="reference"><a href="#cite_note-reuters_april2017-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> and <i>Bloomberg Businessweek</i> observed that some of Vivendi's shares would reach the 2-year holding mark, which would grant them double voting power, and would likely meet or exceed the 30% threshold.<sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> The Guillemot family has since raised its stake in Ubisoft; as of June 2017, the family held 13.6% of Ubisoft's share capital, and 20.02% of the company's voting rights.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> In October 2017, Ubisoft announced it reached a deal with an "investment services provider" to help them purchase back 4 million shares by the end of the year, preventing others, specifically Vivendi, from buying these.<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup>
</p><p>In the week before Vivendi would gain double-voting rights for previously purchased shares, the company, in quarterly results published in November 2017, announced that it had no plans to acquire Ubisoft for the next 6 months, nor would seek board positions due to the shares they held during that time, and that it "would ensure that its interest in Ubisoft would not exceed the threshold of 30% through the doubling of its voting rights." Vivendi remained committed to expanding in the video game sector, identifying that their investment in Ubisoft could represent a capital gain of over 1 billion euros.<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup>
</p><p>On 20 March 2018, Ubisoft and Vivendi struck a deal ending any potential takeover, with Vivendi agreeing to sell all of its shares, over 30 million, to other parties and agreeing to not buy any Ubisoft shares for 5 years. Some of those shares were sold to <a href="Tencent" title="Tencent">Tencent</a>, which after the transaction held about 5.6 million shares of Ubisoft (approximately 5% of all shares).<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> The same day, Ubisoft announced a partnership with Tencent to help bring their games onto the Chinese market.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> Vivendi completely divested its shares in Ubisoft by March 2019.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Investment_by_Tencent_(2018–2022)">Investment by Tencent (2018–2022)</h3></div>
<p>Since 2018, Ubisoft's studios have continued to focus on some franchises, including <i>Assassin's Creed</i>, <i>Tom Clancy's</i>, <i>Far Cry</i>, and <i>Watch Dogs</i>. As reported by <i><a href="Bloomberg_Businessweek" title="Bloomberg Businessweek">Bloomberg Businessweek</a></i>, while Ubisoft as a whole had nearly 16,000 developers by mid-2019, larger than some of its competitors, and producing 5 to 6 major AAA releases each year compared to the 2 or 3 from the others, the net revenue earned per employee was the lowest of the 4 due to generally lower sales of its games. <i>Bloomberg Business</i> attributed this partially due to spending trends by video game consumers purchasing fewer games with long playtimes, as most of Ubisoft's major releases tend to be. To counter this, Ubisoft in October 2019 postponed 3 of the 6 titles it had planned in 2019 to 2020 or later, as to help place more effort on improving the quality of the existing and released games.<sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> Due to overall weak sales in 2019, Ubisoft stated in January 2020 that it would be reorganizing its editorial board to provide a more comprehensive look at its game portfolio and devise greater variation in its games which Ubisoft's management said had fallen stagnant, too uniform and had contributed to weak sales.<sup id="cite_ref-vgc_edit_reorg_66-0" class="reference"><a href="#cite_note-vgc_edit_reorg-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup>
</p><p>Stemming from a wave of sexual misconduct accusations of the <a href="MeToo_movement" title="MeToo movement">#MeToo movement</a> in June and July 2020, Ubisoft had a number of employees accused of misconduct from both internal and external sources. Between Ubisoft's internal investigation and a study by the newspaper <i><a href="Lib%C3%A9ration" title="Libération">Libération</a></i>, employees had been found to have records of sexual misconduct and troubling behaviour, going back up to 10 years, which had been dismissed by the human resources departments. As a result, some Ubisoft staff either quit or were fired, including Hascoët, Maxime Béland, the co-founder of Ubisoft Toronto, and Yannis Mallat, the managing director of Ubisoft's Canadian studios.<sup id="cite_ref-eurogamer_liberation_67-0" class="reference"><a href="#cite_note-eurogamer_liberation-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-bloomberg_hascoet_2020_22-1" class="reference"><a href="#cite_note-bloomberg_hascoet_2020-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> Yves Guillemot implemented changes in the company to address these issues as it further investigated the extent of the misconduct claims.<sup id="cite_ref-gamespot_july222020_changes_68-0" class="reference"><a href="#cite_note-gamespot_july222020_changes-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup>
</p><p>Ubisoft stated in its end of 2020 fiscal year investor call in February 2021 that the company will start to make AAA game releases less of a focus and put more focus on mobile and freemium games following fiscal year 2022. CFO Frederick Duguet stated to investors that "we see that we are progressively, continuously moving from a model that used to be only focused on AAA releases to a model where we have a combination of strong releases from AAA and strong back catalog dynamics, but also complimenting our program of new releases with free-to-play and other premium experiences."<sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> Later that year, the company announced it would start branding games developed by its first-party developers as "Ubisoft Originals".<sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup>
</p><p>In 2021, they announced that they would be making an open world <i><a href="Star_Wars" title="Star Wars">Star Wars</a></i> game.<sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> The deal marked an end to EA's exclusive rights to make <i>Star Wars</i> titles. In October 2021, Ubisoft participated in a round of financing in <a href="Animoca_Brands" title="Animoca Brands">Animoca Brands</a>.<sup id="cite_ref-72" class="reference"><a href="#cite_note-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup>
</p><p>In November 2021, Ubisoft announced the development of their first Ubisoft Entertainment Center, created by experience design firm Storyland Studios and Alterface. The first location is set to open in Studios Occitanie Méditerranée by 2025.<sup id="cite_ref-73" class="reference"><a href="#cite_note-73"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup>
</p><p>Ubisoft has been increasingly involved in blockchain-based video games since the later 2010s. The company is a co-founder of the <a href="Blockchain_Game_Alliance" class="mw-redirect" title="Blockchain Game Alliance">Blockchain Game Alliance</a>, which was established in September 2018<sup id="cite_ref-74" class="reference"><a href="#cite_note-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ValentineIGN_75-0" class="reference"><a href="#cite_note-ValentineIGN-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> and is a consortium of several companies active in the <a href="Blockchain" title="Blockchain">blockchain</a> space that seeks to explore the potential applications of this technology in the video game industry and publicly promotes the use of blockchain-based content in video games.<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> According to <a href="Yves_Guillemot" title="Yves Guillemot">Yves Guillemot</a>, one of Ubisoft's co-founders, <a href="Cryptocurrency" title="Cryptocurrency">crypto</a>-based content in video games will allow players to actually own digital content within it, while growing the video game industry in the process.<sup id="cite_ref-ValentineIGN_75-1" class="reference"><a href="#cite_note-ValentineIGN-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> Ubisoft furthermore announced its Ubisoft Quartz blockchain program in December 2021, allowing players to buy uniquely identified customization items for games and then sell and trade them based on the <a href="Tezos" title="Tezos">Tezos</a> currency, which Ubisoft claimed was an <a href="Electrical_efficiency" title="Electrical efficiency">energy efficient</a> cryptocurrency. This marked the first "AAA" effort into blockchain games.<sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> The announcement was heavily criticized by audiences, with the Quartz announcement video attaining a dislike ratio of 96% on YouTube. Ubisoft subsequently unlisted the video from YouTube.<sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> The announcement was also criticized internally by Ubisoft developers.<sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-81" class="reference"><a href="#cite_note-81"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup>
</p><p>In July 2022, Ubisoft announced that it had cancelled <i>Splinter Cell VR</i> and <i>Ghost Recon Frontline</i>, along with two other unannounced titles.<sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> In September, Tencent invested another <span style="white-space: nowrap">€300 million</span> into Guillemot Brothers Limited, the company that holds part of the Guillemots' ownership of Ubisoft. This gave Tencent 49.9% ownership in this holding company and increased the Guillemots' share of voting rights within Ubisoft to about 30%. Yves Guillemot said that Tencent would be working closely with Ubisoft, helping to bring their games into China while assisting in paying off Ubisoft's debts and preventing the company from potential buyouts.<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Financial_concerns_and_reorganization_(2023–present)">Financial concerns and reorganization (2023–present)</h3></div>
<p>Citing disappointing financial results in the previous quarter, Ubisoft cancelled another three previously unannounced games in January 2023.<sup id="cite_ref-84" class="reference"><a href="#cite_note-84"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> In an email to staff, Yves Guillemot told employees to take responsibility for the company's forthcoming projects, asking that "each of you be especially careful and strategic with your spending and initiatives, to ensure we're being as efficient and lean as possible", while also saying that "The ball is in your court to deliver this line-up on time and at the expected level of quality, and show everyone what we are capable of achieving."<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> Union workers at Ubisoft Paris took issue with this message, calling for a strike and demanding higher salaries and improved working conditions.<sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup>
</p><p>In August 2023, Ubisoft announced that it had reached a 15-year agreement with <a href="Microsoft" title="Microsoft">Microsoft</a> to license the <a href="Cloud_gaming" title="Cloud gaming">cloud gaming</a> rights to <a href="Activision_Blizzard" title="Activision Blizzard">Activision Blizzard</a> titles; this came as part of efforts by Microsoft to receive approval from the UK <a href="Competition_and_Markets_Authority" title="Competition and Markets Authority">Competition and Markets Authority</a> (CMA) for its <a href="Acquisition_of_Activision_Blizzard_by_Microsoft" title="Acquisition of Activision Blizzard by Microsoft">acquisition of Activision Blizzard</a>. The agreement would allow Activision Blizzard games to appear on Ubisoft+, and allow Ubisoft to sublicense the cloud gaming rights for the games to third-parties.<sup id="cite_ref-88" class="reference"><a href="#cite_note-88"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Ubisoft_cloud_89-0" class="reference"><a href="#cite_note-Ubisoft_cloud-89"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup>
</p><p>As part of a cost reduction plan, Ubisoft reduced its number of employees from 20,279 in 2022 to 19,410 in September 2023.<sup id="cite_ref-90" class="reference"><a href="#cite_note-90"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> In November 2023, Ubisoft laid off 124 employees from its VFX and IT teams.<sup id="cite_ref-91" class="reference"><a href="#cite_note-91"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> In March 2024, Ubisoft laid off 45 employees from its publishing teams.<sup id="cite_ref-92" class="reference"><a href="#cite_note-92"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> Another 45 employees were cut between its San Francisco and Cary, North Carolina offices in August 2024.<sup id="cite_ref-93" class="reference"><a href="#cite_note-93"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> By the end of September 2024, Ubisoft had reduced its number of employees to 18,666.<sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup>
</p><p>In 2024, Ubisoft released multiple games that experienced underperforming sales and declining playerbases post-launch, which included <i><a href="Avatar%3A_Frontiers_of_Pandora" title="Avatar: Frontiers of Pandora">Avatar: Frontiers of Pandora</a></i>, <i><a href="Skull_and_Bones_(video_game)" title="Skull and Bones (video game)">Skull and Bones</a></i>, <i><a href="XDefiant" title="XDefiant">XDefiant</a></i>, and <i><a href="Star_Wars_Outlaws" title="Star Wars Outlaws">Star Wars Outlaws</a></i>, causing its stock to fall to nearly its lowest levels in the previous decade.<sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup> As a result, the company announced they were launching an investigation of their development cycles to focus on a "player-centric approach", and opted to delay its next major flagship game, <i><a href="Assassin's_Creed_Shadows" title="Assassin's Creed Shadows">Assassin's Creed Shadows</a></i>, from November 2024 to February 2025.<sup id="cite_ref-96" class="reference"><a href="#cite_note-96"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup>
</p><p>On 16 October 2024, over 700 Ubisoft employees in France began a three-day strike, protesting the company's requirement to return to the office three days a week. The strike, organized by the STJV union, involved Ubisoft's offices in Paris, Montpellier, <a href="Lyon" title="Lyon">Lyon</a>, and Annecy. Workers expressed dissatisfaction over a lack of flexibility, salary increases, and profit-sharing, which they believe the company has ignored. Ubisoft has yet to address the union's concerns.<sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup>
</p><p>In December 2024, Ubisoft announced that their free-to-play game <i>XDefiant</i> would be shutting down in June 2025, less than a year after its initial release.<sup id="cite_ref-98" class="reference"><a href="#cite_note-98"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup> They also announced that its lead development studio <a href="Ubisoft_San_Francisco" class="mw-redirect" title="Ubisoft San Francisco">Ubisoft San Francisco</a>, and <a href="Ubisoft_Osaka" class="mw-redirect" title="Ubisoft Osaka">Ubisoft Osaka</a>, were to close, resulting in up to 277 employees being laid off.<sup id="cite_ref-99" class="reference"><a href="#cite_note-99"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup>
</p><p>In January 2025, Ubisoft closed the <a href="Ubisoft_Leamington" title="Ubisoft Leamington">Ubisoft Leamington</a> studio and downsized several other studios, resulting in up to 185 staff being laid off as part of ongoing cost-cutting measures.<sup id="cite_ref-Leamington_100-0" class="reference"><a href="#cite_note-Leamington-100"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-101" class="reference"><a href="#cite_note-101"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup>
</p><p>Around September 2024, one of Ubisoft's shareholders, AJ Investments, stated they were seeking to have the company purchased by a private equity firm and would push out the Guillemot family and Tencent from ownership of the company.<sup id="cite_ref-102" class="reference"><a href="#cite_note-102"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup> <i><a href="Bloomberg_News" title="Bloomberg News">Bloomberg News</a></i> reported in October 2024 that the Guillemots and Tencent were considering this and other alternatives to shift ownership of the company in light of the recent poor financial performance.<sup id="cite_ref-103" class="reference"><a href="#cite_note-103"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup> Later reports in December 2024 suggested that Tencent was seeking to capture a majority stake in Ubisoft and take the company private, while still giving the Guillemot family control of Ubisoft.<sup id="cite_ref-104" class="reference"><a href="#cite_note-104"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup> In January 2025, it was reported that the Guillemots had also considered carving out certain Ubisoft assets into a new subsidiary, which would allow Tencent to make targeted investments to increase the company's overall value.<sup id="cite_ref-105" class="reference"><a href="#cite_note-105"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup> Ubisoft announced this subsidiary on 27 March 2025, devoted to its flagship <i>Assassin's Creed</i>, <i>Far Cry</i>, and <i>Rainbow Six</i> franchises; the subsidiary will consist of the franchises' assets and development teams, and have dedicated leadership. Tencent will make a €1.16 billion investment in the new subsidiary, giving it a 25% stake at a valuation of €4 billion; the value of this subsidiary is larger than the current valuation of Ubisoft, which is based on Tencent's belief that these properties are undervalued. Ubisoft stated that the subsidiary would "focus on building game ecosystems designed to become truly evergreen and multi-platform". The transaction is expected to be completed by the end of 2025.<sup id="cite_ref-106" class="reference"><a href="#cite_note-106"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-107" class="reference"><a href="#cite_note-107"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-108" class="reference"><a href="#cite_note-108"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> Ubisoft selected Christophe Derennes and Charlie Guillemot to be co-CEOs of the new subsidiary in July 2025.<sup id="cite_ref-109" class="reference"><a href="#cite_note-109"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup> With its financial quarterly report on July 2025, Ubisoft stated that it will reorganize into "creative houses" that will "enhance quality, focus, autonomy and accountability while fostering closer connections with players", with the previously announced Tencent-backed subsidiary as an example of such a division.<sup id="cite_ref-110" class="reference"><a href="#cite_note-110"><span class="cite-bracket">[</span>110<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Subsidiaries">Subsidiaries</h2></div>
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</style><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="List_of_Ubisoft_subsidiaries" title="List of Ubisoft subsidiaries">List of Ubisoft subsidiaries</a></div>
<table class="wikitable sortable">
<tbody><tr>
<th>Name
</th>
<th>Location
</th>
<th>Founded
</th>
<th>Acquired
</th>
<th>Ref.
</th></tr>
<tr>
<td><a href="1492_Studio" class="mw-redirect" title="1492 Studio">1492 Studio</a>
</td>
<td><a href="Vailhauqu%C3%A8s" title="Vailhauquès">Vailhauquès</a>, France
</td>
<td><span data-sort-value="000000002014-01-01-0000" style="white-space:nowrap">2014</span>
</td>
<td><span data-sort-value="000000002018-03-01-0000" style="white-space:nowrap">March 2018</span>
</td>
<td><sup id="cite_ref-111" class="reference"><a href="#cite_note-111"><span class="cite-bracket">[</span>111<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Blue_Mammoth_Games" class="mw-redirect" title="Blue Mammoth Games">Blue Mammoth Games</a>
</td>
<td><a href="Atlanta" title="Atlanta">Atlanta</a>, United States
</td>
<td><span data-sort-value="000000002009-01-01-0000" style="white-space:nowrap">2009</span>
</td>
<td><span data-sort-value="000000002018-03-01-0000" style="white-space:nowrap">March 2018</span>
</td>
<td><sup id="cite_ref-112" class="reference"><a href="#cite_note-112"><span class="cite-bracket">[</span>112<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Green_Panda_Games" class="mw-redirect" title="Green Panda Games">Green Panda Games</a>
</td>
<td><a href="Paris" title="Paris">Paris</a>, France
</td>
<td><span data-sort-value="000000002013-01-01-0000" style="white-space:nowrap">2013</span>
</td>
<td><span data-sort-value="000000002019-07-01-0000" style="white-space:nowrap">July 2019</span>
</td>
<td><sup id="cite_ref-113" class="reference"><a href="#cite_note-113"><span class="cite-bracket">[</span>113<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Hybride_Technologies" class="mw-redirect" title="Hybride Technologies">Hybride Technologies</a>
</td>
<td><a href="Piedmont%2C_Quebec" title="Piedmont, Quebec">Piedmont, Quebec</a>, Canada
</td>
<td><span data-sort-value="000000001991-01-01-0000" style="white-space:nowrap">1991</span>
</td>
<td><span data-sort-value="000000002008-01-01-0000" style="white-space:nowrap">2008</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="I3D.net" class="mw-redirect" title="I3D.net">i3D.net</a>
</td>
<td><a href="Rotterdam" title="Rotterdam">Rotterdam</a>, Netherlands
</td>
<td><span data-sort-value="000000002002-01-01-0000" style="white-space:nowrap">2002</span>
</td>
<td><span data-sort-value="000000002019-03-01-0000" style="white-space:nowrap">March 2019</span>
</td>
<td><sup id="cite_ref-114" class="reference"><a href="#cite_note-114"><span class="cite-bracket">[</span>114<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Ketchapp" title="Ketchapp">Ketchapp</a>
</td>
<td>Paris, France
</td>
<td><span data-sort-value="000000002014-03-01-0000" style="white-space:nowrap">March 2014</span>
</td>
<td><span data-sort-value="000000002016-09-01-0000" style="white-space:nowrap">September 2016</span>
</td>
<td><sup id="cite_ref-115" class="reference"><a href="#cite_note-115"><span class="cite-bracket">[</span>115<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Kolibri_Games" title="Kolibri Games">Kolibri Games</a>
</td>
<td>Berlin, Germany
</td>
<td><span data-sort-value="000000002016-01-01-0000" style="white-space:nowrap">2016</span>
</td>
<td><span data-sort-value="000000002020-02-01-0000" style="white-space:nowrap">February 2020</span>
</td>
<td><sup id="cite_ref-116" class="reference"><a href="#cite_note-116"><span class="cite-bracket">[</span>116<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Massive_Entertainment" title="Massive Entertainment">Massive Entertainment</a>
</td>
<td><a href="Malm%C3%B6" title="Malmö">Malmö</a>, Sweden
</td>
<td><span data-sort-value="000000001997-01-01-0000" style="white-space:nowrap">1997</span>
</td>
<td><span data-sort-value="000000002008-11-01-0000" style="white-space:nowrap">November 2008</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Owlient" class="mw-redirect" title="Owlient">Owlient</a>
</td>
<td>Paris, France
</td>
<td><span data-sort-value="000000002005-01-01-0000" style="white-space:nowrap">2005</span>
</td>
<td><span data-sort-value="000000002011-01-01-0000" style="white-space:nowrap">2011</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Quazal" class="mw-redirect" title="Quazal">Quazal</a>
</td>
<td><a href="Montreal" title="Montreal">Montreal</a>, Canada
</td>
<td><span data-sort-value="000000001998-01-01-0000" style="white-space:nowrap">1998</span>
</td>
<td><span data-sort-value="000000002010-11-01-0000" style="white-space:nowrap">November 2010</span>
</td>
<td><sup id="cite_ref-117" class="reference"><a href="#cite_note-117"><span class="cite-bracket">[</span>117<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-118" class="reference"><a href="#cite_note-118"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-119" class="reference"><a href="#cite_note-119"><span class="cite-bracket">[</span>119<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Red_Storm_Entertainment" title="Red Storm Entertainment">Red Storm Entertainment</a>
</td>
<td><a href="Cary%2C_North_Carolina" title="Cary, North Carolina">Cary, North Carolina</a>, United States
</td>
<td><span data-sort-value="000000001996-11-01-0000" style="white-space:nowrap">November 1996</span>
</td>
<td><span data-sort-value="000000002000-08-01-0000" style="white-space:nowrap">August 2000</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Abu_Dhabi" class="mw-redirect" title="Ubisoft Abu Dhabi">Ubisoft Abu Dhabi</a>
</td>
<td><a href="Abu_Dhabi" title="Abu Dhabi">Abu Dhabi</a>, United Arab Emirates
</td>
<td><span data-sort-value="000000002011-10-01-0000" style="white-space:nowrap">October 2011</span>
</td>
<td rowspan="3" data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Annecy" class="mw-redirect" title="Ubisoft Annecy">Ubisoft Annecy</a>
</td>
<td><a href="Annecy" title="Annecy">Annecy</a>, France
</td>
<td><span data-sort-value="000000001996-01-01-0000" style="white-space:nowrap">1996</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Barcelona" class="mw-redirect" title="Ubisoft Barcelona">Ubisoft Barcelona</a>
</td>
<td><a href="Barcelona" title="Barcelona">Barcelona</a>, Spain
</td>
<td><span data-sort-value="000000001998-01-01-0000" style="white-space:nowrap">1998</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Barcelona_Mobile" class="mw-redirect" title="Ubisoft Barcelona Mobile">Ubisoft Barcelona Mobile</a>
</td>
<td><a href="Barcelona" title="Barcelona">Barcelona</a>, Spain
</td>
<td><span data-sort-value="000000002002-01-01-0000" style="white-space:nowrap">2002</span>
</td>
<td><span data-sort-value="000000002013-09-01-0000" style="white-space:nowrap">September 2013</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Belgrade" class="mw-redirect" title="Ubisoft Belgrade">Ubisoft Belgrade</a>
</td>
<td><a href="Belgrade" title="Belgrade">Belgrade</a>, Serbia
</td>
<td><span data-sort-value="000000002016-11-01-0000" style="white-space:nowrap">November 2016</span>
</td>
<td rowspan="5" data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td><sup id="cite_ref-120" class="reference"><a href="#cite_note-120"><span class="cite-bracket">[</span>120<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Ubisoft_Blue_Byte" title="Ubisoft Blue Byte">Ubisoft Berlin</a>
</td>
<td><a href="Berlin" title="Berlin">Berlin</a>, Germany
</td>
<td><span data-sort-value="000000002018-01-01-0000" style="white-space:nowrap">January 2018</span>
</td>
<td><sup id="cite_ref-121" class="reference"><a href="#cite_note-121"><span class="cite-bracket">[</span>121<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Ubisoft_Bordeaux" class="mw-redirect" title="Ubisoft Bordeaux">Ubisoft Bordeaux</a>
</td>
<td><a href="Bordeaux" title="Bordeaux">Bordeaux</a>, France
</td>
<td><span data-sort-value="000000002017-09-01-0000" style="white-space:nowrap">September 2017</span>
</td>
<td><sup id="cite_ref-122" class="reference"><a href="#cite_note-122"><span class="cite-bracket">[</span>122<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Ubisoft_Bucharest" class="mw-redirect" title="Ubisoft Bucharest">Ubisoft Bucharest</a>
</td>
<td><a href="Bucharest" title="Bucharest">Bucharest</a>, Romania
</td>
<td><span data-sort-value="000000001992-01-01-0000" style="white-space:nowrap">1992</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Chengdu" class="mw-redirect" title="Ubisoft Chengdu">Ubisoft Chengdu</a>
</td>
<td><a href="Chengdu" title="Chengdu">Chengdu</a>, <a href="Sichuan" title="Sichuan">Sichuan</a>, China
</td>
<td><span data-sort-value="000000002008-01-01-0000" style="white-space:nowrap">2008</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Blue_Byte" title="Ubisoft Blue Byte">Ubisoft Düsseldorf</a>
</td>
<td><a href="D%C3%BCsseldorf" title="Düsseldorf">Düsseldorf</a>, Germany
</td>
<td><span data-sort-value="000000001988-10-01-0000" style="white-space:nowrap">October 1988</span>
</td>
<td><span data-sort-value="000000002001-01-01-0000" style="white-space:nowrap">January 2001</span>
</td>
<td><sup id="cite_ref-gibiz_bb_123-0" class="reference"><a href="#cite_note-gibiz_bb-123"><span class="cite-bracket">[</span>123<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Ubisoft_Da_Nang" class="mw-redirect" title="Ubisoft Da Nang">Ubisoft Da Nang</a>
</td>
<td><a href="Da_Nang" title="Da Nang">Da Nang</a>, Vietnam
</td>
<td><span data-sort-value="000000002019-09-01-0000" style="white-space:nowrap">September 2019</span>
</td>
<td data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td><sup id="cite_ref-124" class="reference"><a href="#cite_note-124"><span class="cite-bracket">[</span>124<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Ubisoft_Halifax" class="mw-redirect" title="Ubisoft Halifax">Ubisoft Halifax</a>
</td>
<td><a href="Halifax%2C_Nova_Scotia" title="Halifax, Nova Scotia">Halifax, Nova Scotia</a>, Canada
</td>
<td><span data-sort-value="000000002003-01-01-0000" style="white-space:nowrap">2003</span>
</td>
<td><span data-sort-value="000000002015-10-01-0000" style="white-space:nowrap">October 2015</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ivory_Tower_(company)" class="mw-redirect" title="Ivory Tower (company)">Ubisoft Ivory Tower</a>
</td>
<td><a href="Villeurbanne" title="Villeurbanne">Villeurbanne</a>, France
</td>
<td><span data-sort-value="000000002007-09-01-0000" style="white-space:nowrap">September 2007</span>
</td>
<td><span data-sort-value="000000002015-10-01-0000" style="white-space:nowrap">October 2015</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Kyiv" class="mw-redirect" title="Ubisoft Kyiv">Ubisoft Kyiv</a>
</td>
<td><a href="Kyiv" title="Kyiv">Kyiv</a>, Ukraine
</td>
<td><span data-sort-value="000000002008-04-01-0000" style="white-space:nowrap">April 2008</span>
</td>
<td data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Blue_Byte" title="Ubisoft Blue Byte">Ubisoft Mainz</a>
</td>
<td><a href="Mainz" title="Mainz">Mainz</a>, Germany
</td>
<td><span data-sort-value="000000001988-10-01-0000" style="white-space:nowrap">October 1988</span>
</td>
<td><span data-sort-value="000000002001-01-01-0000" style="white-space:nowrap">January 2001</span>
</td>
<td><sup id="cite_ref-gibiz_bb_123-1" class="reference"><a href="#cite_note-gibiz_bb-123"><span class="cite-bracket">[</span>123<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Ubisoft_Milan" class="mw-redirect" title="Ubisoft Milan">Ubisoft Milan</a>
</td>
<td><a href="Milan" title="Milan">Milan</a>, Italy
</td>
<td><span data-sort-value="000000001998-01-01-0000" style="white-space:nowrap">1998</span>
</td>
<td rowspan="4" data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Montpellier" title="Ubisoft Montpellier">Ubisoft Montpellier</a>
</td>
<td><a href="Castelnau-le-Lez" title="Castelnau-le-Lez">Castelnau-le-Lez</a>, France
</td>
<td><span data-sort-value="000000001994-01-01-0000" style="white-space:nowrap">1994</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Montreal" title="Ubisoft Montreal">Ubisoft Montreal</a>
</td>
<td><a href="Montreal" title="Montreal">Montreal</a>, Canada
</td>
<td><span data-sort-value="000000001997-01-01-0000" style="white-space:nowrap">1997</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Mumbai" class="mw-redirect" title="Ubisoft Mumbai">Ubisoft Mumbai</a>
</td>
<td><a href="Mumbai" title="Mumbai">Mumbai</a>, India
</td>
<td><span data-sort-value="000000002018-06-01-0000" style="white-space:nowrap">June 2018</span>
</td>
<td><sup id="cite_ref-mumbai_odesa_125-0" class="reference"><a href="#cite_note-mumbai_odesa-125"><span class="cite-bracket">[</span>125<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Nadeo" title="Nadeo">Ubisoft Nadeo</a>
</td>
<td>Paris, France
</td>
<td><span data-sort-value="000000002000-11-01-0000" style="white-space:nowrap">November 2000</span>
</td>
<td><span data-sort-value="000000002009-10-01-0000" style="white-space:nowrap">October 2009</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Odesa" class="mw-redirect" title="Ubisoft Odesa">Ubisoft Odesa</a>
</td>
<td><a href="Odesa" title="Odesa">Odesa</a>, Ukraine
</td>
<td><span data-sort-value="000000002018-03-01-0000" style="white-space:nowrap">March 2018</span>
</td>
<td data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td><sup id="cite_ref-mumbai_odesa_125-1" class="reference"><a href="#cite_note-mumbai_odesa-125"><span class="cite-bracket">[</span>125<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Ubisoft_Paris" class="mw-redirect" title="Ubisoft Paris">Ubisoft Paris</a>
</td>
<td><a href="Montreuil%2C_Seine-Saint-Denis" title="Montreuil, Seine-Saint-Denis">Montreuil</a>, France
</td>
<td><span data-sort-value="000000001992-01-01-0000" style="white-space:nowrap">1992</span>
</td>
<td rowspan="4" data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Paris_Mobile" class="mw-redirect" title="Ubisoft Paris Mobile">Ubisoft Paris Mobile</a>
</td>
<td>Montreuil, France
</td>
<td><span data-sort-value="000000002013-01-01-0000" style="white-space:nowrap">2013</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Film_%26_Television" title="Ubisoft Film & Television">Ubisoft Film & Television</a>
</td>
<td>Montreuil and <a href="Los_Angeles" title="Los Angeles">Los Angeles</a>
</td>
<td>January 2011
</td>
<td><sup id="cite_ref-126" class="reference"><a href="#cite_note-126"><span class="cite-bracket">[</span>126<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Ubisoft_Philippines" class="mw-redirect" title="Ubisoft Philippines">Ubisoft Philippines</a>
</td>
<td><a href="Taguig" title="Taguig">Taguig</a>, Philippines
</td>
<td><span data-sort-value="000000002016-03-01-0000" style="white-space:nowrap">March 2016</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Pune" class="mw-redirect" title="Ubisoft Pune">Ubisoft Pune</a>
</td>
<td><a href="Pune" title="Pune">Pune</a>, India
</td>
<td><span data-sort-value="000000002000-01-01-0000" style="white-space:nowrap">2000</span>
</td>
<td><span data-sort-value="000000002008-01-01-0000" style="white-space:nowrap">2008</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Quebec" title="Ubisoft Quebec">Ubisoft Quebec</a>
</td>
<td><a href="Quebec_City" title="Quebec City">Quebec City</a>, Canada
</td>
<td><span data-sort-value="000000002005-06-01-0000" style="white-space:nowrap">June 2005</span>
</td>
<td data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td>
</td></tr>
<tr>
<td><a href="RedLynx" title="RedLynx">Ubisoft Redlynx</a>
</td>
<td><a href="Helsinki" title="Helsinki">Helsinki</a>, Finland
</td>
<td><span data-sort-value="000000002000-08-01-0000" style="white-space:nowrap">August 2000</span>
</td>
<td><span data-sort-value="000000002011-11-01-0000" style="white-space:nowrap">November 2011</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Reflections" title="Ubisoft Reflections">Ubisoft Reflections</a>
</td>
<td><a href="Newcastle_upon_Tyne" title="Newcastle upon Tyne">Newcastle upon Tyne</a>, England
</td>
<td><span data-sort-value="000000001984-07-01-0000" style="white-space:nowrap">July 1984</span>
</td>
<td><span data-sort-value="000000002006-07-01-0000" style="white-space:nowrap">July 2006</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Saguenay" class="mw-redirect" title="Ubisoft Saguenay">Ubisoft Saguenay</a>
</td>
<td><a href="Chicoutimi" title="Chicoutimi">Chicoutimi</a>, Canada
</td>
<td><span data-sort-value="000000002018-02-01-0000" style="white-space:nowrap">February 2018</span>
</td>
<td rowspan="9" data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Shanghai" class="mw-redirect" title="Ubisoft Shanghai">Ubisoft Shanghai</a>
</td>
<td><a href="Shanghai" title="Shanghai">Shanghai</a>, China
</td>
<td><span data-sort-value="000000001996-01-01-0000" style="white-space:nowrap">1996</span>
</td>
<td>
</td></tr>
<tr>
<td>Ubisoft Sherbrooke
</td>
<td><a href="Sherbrooke" title="Sherbrooke">Sherbrooke</a>, Canada
</td>
<td><span data-sort-value="000000002021-11-01-0000" style="white-space:nowrap">November 2021</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Singapore" title="Ubisoft Singapore">Ubisoft Singapore</a>
</td>
<td><a href="Singapore" title="Singapore">Singapore</a>
</td>
<td><span data-sort-value="000000002008-07-01-0000" style="white-space:nowrap">July 2008</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Sofia" class="mw-redirect" title="Ubisoft Sofia">Ubisoft Sofia</a>
</td>
<td><a href="Sofia" title="Sofia">Sofia</a>, Bulgaria
</td>
<td><span data-sort-value="000000002006-01-01-0000" style="white-space:nowrap">2006</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Stockholm" class="mw-redirect" title="Ubisoft Stockholm">Ubisoft Stockholm</a>
</td>
<td><a href="Stockholm" title="Stockholm">Stockholm</a>, Sweden
</td>
<td><span data-sort-value="000000002017-01-01-0000" style="white-space:nowrap">2017</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Toronto" title="Ubisoft Toronto">Ubisoft Toronto</a>
</td>
<td><a href="Toronto" title="Toronto">Toronto</a>, Canada
</td>
<td><span data-sort-value="000000002010-05-01-0000" style="white-space:nowrap">May 2010</span>
</td>
<td>
</td></tr>
<tr>
<td><a href="Ubisoft_Winnipeg" class="mw-redirect" title="Ubisoft Winnipeg">Ubisoft Winnipeg</a>
</td>
<td><a href="Winnipeg" title="Winnipeg">Winnipeg</a>, Canada
</td>
<td><span data-sort-value="000000002018-04-01-0000" style="white-space:nowrap">April 2018</span>
</td>
<td>
</td></tr></tbody></table>
<div class="mw-heading mw-heading3"><h3 id="Former">Former</h3></div>
<table class="wikitable sortable">
<tbody><tr>
<th>Name
</th>
<th>Location
</th>
<th>Founded
</th>
<th>Acquired
</th>
<th>Closed
</th>
<th>Ref.
</th></tr>
<tr>
<td>GAME Studios
</td>
<td><a href="Los_Angeles" title="Los Angeles">Los Angeles</a>, United States
</td>
<td><span data-sort-value="000000002001-01-01-0000" style="white-space:nowrap">January 2001</span>
</td>
<td><span data-sort-value="000000002001-03-01-0000" style="white-space:nowrap">March 2001</span>
</td>
<td><span data-sort-value="000000002001-03-01-0000" style="white-space:nowrap">March 2001</span>
</td>
<td><sup id="cite_ref-127" class="reference"><a href="#cite_note-127"><span class="cite-bracket">[</span>127<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-128" class="reference"><a href="#cite_note-128"><span class="cite-bracket">[</span>128<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-129" class="reference"><a href="#cite_note-129"><span class="cite-bracket">[</span>129<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Micro%C3%AFds_Canada" class="mw-redirect" title="Microïds Canada">Microïds Canada</a>
</td>
<td>Montreal, Canada
</td>
<td data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td><span data-sort-value="000000002005-03-01-0000" style="white-space:nowrap">March 2005</span>
</td>
<td><span data-sort-value="000000002005-03-01-0000" style="white-space:nowrap">March 2005</span>
</td>
<td><sup id="cite_ref-130" class="reference"><a href="#cite_note-130"><span class="cite-bracket">[</span>130<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Related_Designs" class="mw-redirect" title="Related Designs">Related Designs</a>
</td>
<td><a href="Mainz" title="Mainz">Mainz</a>, Germany
</td>
<td><span data-sort-value="000000001995-01-01-0000" style="white-space:nowrap">1995</span>
</td>
<td><span data-sort-value="000000002013-04-01-0000" style="white-space:nowrap">April 2013</span>
</td>
<td><span data-sort-value="000000002014-06-01-0000" style="white-space:nowrap">June 2014</span>
</td>
<td><sup id="cite_ref-131" class="reference"><a href="#cite_note-131"><span class="cite-bracket">[</span>131<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-132" class="reference"><a href="#cite_note-132"><span class="cite-bracket">[</span>132<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td>Sinister Games
</td>
<td><a href="Chapel_Hill%2C_North_Carolina" title="Chapel Hill, North Carolina">Chapel Hill, North Carolina</a>, United States
</td>
<td><span data-sort-value="000000001997-01-01-0000" style="white-space:nowrap">1997</span>
</td>
<td><span data-sort-value="000000002000-05-01-0000" style="white-space:nowrap">May 2000</span>
</td>
<td><span data-sort-value="000000002003-01-01-0000" style="white-space:nowrap">2003</span>
</td>
<td><sup id="cite_ref-133" class="reference"><a href="#cite_note-133"><span class="cite-bracket">[</span>133<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-gamespot.com_134-0" class="reference"><a href="#cite_note-gamespot.com-134"><span class="cite-bracket">[</span>134<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-135" class="reference"><a href="#cite_note-135"><span class="cite-bracket">[</span>135<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td>Southlogic Studios
</td>
<td><a href="Porto_Alegre" title="Porto Alegre">Porto Alegre</a>, Brazil
</td>
<td><span data-sort-value="000000001996-01-01-0000" style="white-space:nowrap">1996</span>
</td>
<td><span data-sort-value="000000002009-01-01-0000" style="white-space:nowrap">January 2009</span>
</td>
<td><span data-sort-value="000000002009-01-01-0000" style="white-space:nowrap">January 2009</span>
</td>
<td><sup id="cite_ref-136" class="reference"><a href="#cite_note-136"><span class="cite-bracket">[</span>136<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Sunflowers_Interactive" class="mw-redirect" title="Sunflowers Interactive">Sunflowers Interactive</a>
</td>
<td><a href="Heusenstamm" title="Heusenstamm">Heusenstamm</a>, Germany
</td>
<td><span data-sort-value="000000001993-01-01-0000" style="white-space:nowrap">1993</span>
</td>
<td><span data-sort-value="000000002007-04-01-0000" style="white-space:nowrap">April 2007</span>
</td>
<td><span data-sort-value="000000002007-04-01-0000" style="white-space:nowrap">April 2007</span>
</td>
<td><sup id="cite_ref-137" class="reference"><a href="#cite_note-137"><span class="cite-bracket">[</span>137<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="THQ_Montreal" class="mw-redirect" title="THQ Montreal">THQ Montreal</a>
</td>
<td>Montreal, Canada
</td>
<td><span data-sort-value="000000002010-10-01-0000" style="white-space:nowrap">October 2010</span>
</td>
<td><span data-sort-value="000000002013-01-01-0000" style="white-space:nowrap">January 2013</span>
</td>
<td><span data-sort-value="000000002013-01-01-0000" style="white-space:nowrap">January 2013</span>
</td>
<td><sup id="cite_ref-138" class="reference"><a href="#cite_note-138"><span class="cite-bracket">[</span>138<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-139" class="reference"><a href="#cite_note-139"><span class="cite-bracket">[</span>139<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td>Tiwak
</td>
<td>Montpellier, France
</td>
<td><span data-sort-value="000000002000-08-01-0000" style="white-space:nowrap">August 2000</span>
</td>
<td><span data-sort-value="000000002003-12-01-0000" style="white-space:nowrap">December 2003</span>
</td>
<td><span data-sort-value="000000002011-03-01-0000" style="white-space:nowrap">March 2011</span>
</td>
<td><sup id="cite_ref-140" class="reference"><a href="#cite_note-140"><span class="cite-bracket">[</span>140<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-141" class="reference"><a href="#cite_note-141"><span class="cite-bracket">[</span>141<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-142" class="reference"><a href="#cite_note-142"><span class="cite-bracket">[</span>142<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td>Ubi Studios
</td>
<td><a href="Oxford" title="Oxford">Oxford</a>, England
</td>
<td data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td><span data-sort-value="000000002000-05-01-0000" style="white-space:nowrap">May 2000</span>
</td>
<td data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td><sup id="cite_ref-143" class="reference"><a href="#cite_note-143"><span class="cite-bracket">[</span>143<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-gamespot.com_134-1" class="reference"><a href="#cite_note-gamespot.com-134"><span class="cite-bracket">[</span>134<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-144" class="reference"><a href="#cite_note-144"><span class="cite-bracket">[</span>144<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Ubisoft_Casablanca" class="mw-redirect" title="Ubisoft Casablanca">Ubisoft Casablanca</a>
</td>
<td><a href="Casablanca" title="Casablanca">Casablanca</a>, Morocco
</td>
<td><span data-sort-value="000000001998-04-01-0000" style="white-space:nowrap">April 1998</span>
</td>
<td data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td><span data-sort-value="000000002016-06-01-0000" style="white-space:nowrap">June 2016</span>
</td>
<td><sup id="cite_ref-145" class="reference"><a href="#cite_note-145"><span class="cite-bracket">[</span>145<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Ubisoft_Leamington" title="Ubisoft Leamington">Ubisoft Leamington</a>
</td>
<td><a href="Leamington_Spa" title="Leamington Spa">Leamington Spa</a>, England
</td>
<td><span data-sort-value="000000002002-11-01-0000" style="white-space:nowrap">November 2002</span>
</td>
<td><span data-sort-value="000000002017-01-01-0000" style="white-space:nowrap">January 2017</span>
</td>
<td><span data-sort-value="000000002025-01-01-0000" style="white-space:nowrap">January 2025</span>
</td>
<td><sup id="cite_ref-Leamington_100-1" class="reference"><a href="#cite_note-Leamington-100"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Future_Games_of_London" class="mw-redirect" title="Future Games of London">Ubisoft London</a>
</td>
<td><a href="London" title="London">London</a>, England
</td>
<td><span data-sort-value="000000002009-01-01-0000" style="white-space:nowrap">2009</span>
</td>
<td><span data-sort-value="000000002013-10-01-0000" style="white-space:nowrap">October 2013</span>
</td>
<td><span data-sort-value="000000002023-09-01-0000" style="white-space:nowrap">September 2023</span>
</td>
<td><sup id="cite_ref-London_146-0" class="reference"><a href="#cite_note-London-146"><span class="cite-bracket">[</span>146<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Ubisoft_Osaka" class="mw-redirect" title="Ubisoft Osaka">Ubisoft Osaka</a>
</td>
<td><a href="Osaka" title="Osaka">Osaka</a>, Japan
</td>
<td><span data-sort-value="000000001996-01-01-0000" style="white-space:nowrap">1996</span>
</td>
<td><span data-sort-value="000000002008-01-01-0000" style="white-space:nowrap">2008</span>
</td>
<td><span data-sort-value="000000002024-12-01-0000" style="white-space:nowrap">December 2024</span>
</td>
<td><sup id="cite_ref-SanFranOsaka_147-0" class="reference"><a href="#cite_note-SanFranOsaka-147"><span class="cite-bracket">[</span>147<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Ubisoft_San_Francisco" class="mw-redirect" title="Ubisoft San Francisco">Ubisoft San Francisco</a>
</td>
<td><a href="San_Francisco" title="San Francisco">San Francisco</a>, United States
</td>
<td><span data-sort-value="000000002009-01-01-0000" style="white-space:nowrap">2009</span>
</td>
<td data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td><span data-sort-value="000000002024-12-01-0000" style="white-space:nowrap">December 2024</span>
</td>
<td><sup id="cite_ref-SanFranOsaka_147-1" class="reference"><a href="#cite_note-SanFranOsaka-147"><span class="cite-bracket">[</span>147<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Ubisoft_Sao_Paulo" class="mw-redirect" title="Ubisoft Sao Paulo">Ubisoft Sao Paulo</a>
</td>
<td><a href="S%C3%A3o_Paulo" title="São Paulo">São Paulo</a>, Brazil
</td>
<td><span data-sort-value="000000002008-07-01-0000" style="white-space:nowrap">July 2008</span>
</td>
<td data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td><span data-sort-value="000000002010-01-01-0000" style="white-space:nowrap">2010</span>
</td>
<td><sup id="cite_ref-148" class="reference"><a href="#cite_note-148"><span class="cite-bracket">[</span>148<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-149" class="reference"><a href="#cite_note-149"><span class="cite-bracket">[</span>149<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td>Ubisoft Vancouver
</td>
<td><a href="Vancouver" title="Vancouver">Vancouver</a>, Canada
</td>
<td><span data-sort-value="000000002006-01-01-0000" style="white-space:nowrap">2006</span>
</td>
<td><span data-sort-value="000000002009-02-01-0000" style="white-space:nowrap">February 2009</span>
</td>
<td><span data-sort-value="000000002012-01-01-0000" style="white-space:nowrap">January 2012</span>
</td>
<td><sup id="cite_ref-150" class="reference"><a href="#cite_note-150"><span class="cite-bracket">[</span>150<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-151" class="reference"><a href="#cite_note-151"><span class="cite-bracket">[</span>151<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Ubisoft_Zurich" class="mw-redirect" title="Ubisoft Zurich">Ubisoft Zurich</a>
</td>
<td><a href="Thalwil" title="Thalwil">Thalwil</a>, Switzerland
</td>
<td><span data-sort-value="000000002011-08-01-0000" style="white-space:nowrap">August 2011</span>
</td>
<td data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">—
</td>
<td><span data-sort-value="000000002013-10-01-0000" style="white-space:nowrap">October 2013</span>
</td>
<td><sup id="cite_ref-152" class="reference"><a href="#cite_note-152"><span class="cite-bracket">[</span>152<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-153" class="reference"><a href="#cite_note-153"><span class="cite-bracket">[</span>153<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td><a href="Wolfpack_Studios" class="mw-redirect" title="Wolfpack Studios">Wolfpack Studios</a>
</td>
<td><a href="Round_Rock%2C_Texas" title="Round Rock, Texas">Round Rock, Texas</a>, United States
</td>
<td><span data-sort-value="000000001999-01-01-0000" style="white-space:nowrap">1999</span>
</td>
<td><span data-sort-value="000000002004-03-01-0000" style="white-space:nowrap">March 2004</span>
</td>
<td><span data-sort-value="000000002006-05-01-0000" style="white-space:nowrap">May 2006</span>
</td>
<td><sup id="cite_ref-154" class="reference"><a href="#cite_note-154"><span class="cite-bracket">[</span>154<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-155" class="reference"><a href="#cite_note-155"><span class="cite-bracket">[</span>155<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-156" class="reference"><a href="#cite_note-156"><span class="cite-bracket">[</span>156<span class="cite-bracket">]</span></a></sup>
</td></tr></tbody></table>
<div class="mw-heading mw-heading2"><h2 id="Technology">Technology</h2></div>
<div class="mw-heading mw-heading3"><h3 id="Ubisoft_Connect">Ubisoft Connect</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Ubisoft_Connect" title="Ubisoft Connect">Ubisoft Connect</a></div>
<p>Ubisoft Connect, formerly Uplay, is a <a href="Digital_distribution" title="Digital distribution">digital distribution</a>, <a href="Digital_rights_management" title="Digital rights management">digital rights management</a>, multiplayer and communications service for PC created by Ubisoft. First launched alongside <i>Assassin's Creed II</i> as a rewards program to earn points towards in-game content for completing achievements within Ubisoft, it expanded into a desktop client and storefront for Windows machine alongside other features. Ubisoft then separated the rewards program out as its Ubisoft Club program, integrated with Uplay. Ubisoft Connect was announced in October 2020 as a replacement for UPlay and its Ubisoft Club to launch on 29 October 2020 alongside <i>Watch Dogs: Legion</i>. Connect replaces UPlay and the club's previous functions while adding support for <a href="Cross-platform_play" title="Cross-platform play">cross-platform play</a> and save progression for some games. It includes the same reward progression system that the Club offered to gain access to in-game content.<sup id="cite_ref-157" class="reference"><a href="#cite_note-157"><span class="cite-bracket">[</span>157<span class="cite-bracket">]</span></a></sup> Some games on the UPlay service will not be updated to support these reward features that they previously had under the Ubisoft Club; for those, Ubisoft will unlock all rewards for all players.<sup id="cite_ref-158" class="reference"><a href="#cite_note-158"><span class="cite-bracket">[</span>158<span class="cite-bracket">]</span></a></sup>
</p><p>Uplay/Ubisoft Connect serves to manage the digital rights for Ubisoft's games on Windows computers, which has led to criticism when it was first launched, as some games required <a href="Always-on_DRM" title="Always-on DRM">always-on digital rights management</a>, causing loss of save game data should players lose their Internet connection. The situation was aggravated after Ubisoft's servers were struck with denial of service attacks that made the Ubisoft games unplayable due to this DRM scheme. Ubisoft eventually abandoned the always-on DRM scheme and still require all Ubisoft games to perform a start-up check through Uplay/Ubisoft Connect servers when launched.<sup id="cite_ref-159" class="reference"><a href="#cite_note-159"><span class="cite-bracket">[</span>159<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-160" class="reference"><a href="#cite_note-160"><span class="cite-bracket">[</span>160<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-The_Escapist_161-0" class="reference"><a href="#cite_note-The_Escapist-161"><span class="cite-bracket">[</span>161<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Eurogamer_162-0" class="reference"><a href="#cite_note-Eurogamer-162"><span class="cite-bracket">[</span>162<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Game_engines">Game engines</h3></div>
<div class="mw-heading mw-heading4"><h4 id="Ubisoft_Anvil">Ubisoft Anvil</h4></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Ubisoft_Anvil" title="Ubisoft Anvil">Ubisoft Anvil</a></div>
<p>Ubisoft Anvil, formerly named Scimitar, is a proprietary <a href="Game_engine" title="Game engine">game engine</a> developed wholly within <a href="Ubisoft_Montreal" title="Ubisoft Montreal">Ubisoft Montreal</a> in 2007 for the development of the first <i><a href="Assassin's_Creed_(video_game)" title="Assassin's Creed (video game)">Assassin's Creed</a></i> game and has since been expanded and used for most <i>Assassin's Creed</i> titles and other Ubisoft games, including <i><a href="Ghost_Recon_Wildlands" class="mw-redirect" title="Ghost Recon Wildlands">Ghost Recon Wildlands</a></i>, <i><a href="Ghost_Recon_Breakpoint" class="mw-redirect" title="Ghost Recon Breakpoint">Ghost Recon Breakpoint</a></i> and <i><a href="For_Honor" title="For Honor">For Honor</a></i>.<sup id="cite_ref-163" class="reference"><a href="#cite_note-163"><span class="cite-bracket">[</span>163<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading4"><h4 id="Disrupt">Disrupt</h4></div>
<p>The Disrupt game engine was developed by <a href="Ubisoft_Montreal" title="Ubisoft Montreal">Ubisoft Montreal</a> and is used for the <i><a href="Watch_Dogs" title="Watch Dogs">Watch Dogs</a></i> games.<sup id="cite_ref-164" class="reference"><a href="#cite_note-164"><span class="cite-bracket">[</span>164<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-165" class="reference"><a href="#cite_note-165"><span class="cite-bracket">[</span>165<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-166" class="reference"><a href="#cite_note-166"><span class="cite-bracket">[</span>166<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-167" class="reference"><a href="#cite_note-167"><span class="cite-bracket">[</span>167<span class="cite-bracket">]</span></a></sup> Developer Ubisoft Montreal spent four years creating the engine.<sup id="cite_ref-168" class="reference"><a href="#cite_note-168"><span class="cite-bracket">[</span>168<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-169" class="reference"><a href="#cite_note-169"><span class="cite-bracket">[</span>169<span class="cite-bracket">]</span></a></sup> The majority of Disrupt was built from scratch and uses a multithreaded renderer, running on fully deferred physically based rendering pipeline with some technological twists to allow for more advanced effects.<sup id="cite_ref-170" class="reference"><a href="#cite_note-170"><span class="cite-bracket">[</span>170<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-171" class="reference"><a href="#cite_note-171"><span class="cite-bracket">[</span>171<span class="cite-bracket">]</span></a></sup> The engine also has a feature that allows players to connect and disconnect their game from others without causing major disruptions in the game environment or storyline progress.<sup id="cite_ref-172" class="reference"><a href="#cite_note-172"><span class="cite-bracket">[</span>172<span class="cite-bracket">]</span></a></sup> Its open world city management comes from AnvilNext while its vegetation and AI are from Dunia.<sup id="cite_ref-173" class="reference"><a href="#cite_note-173"><span class="cite-bracket">[</span>173<span class="cite-bracket">]</span></a></sup> Parts of the engine were originally intended for another game in the <i><a href="Driver_(video_game_series)" class="mw-redirect" title="Driver (video game series)">Driver</a></i> franchise.<sup id="cite_ref-174" class="reference"><a href="#cite_note-174"><span class="cite-bracket">[</span>174<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-175" class="reference"><a href="#cite_note-175"><span class="cite-bracket">[</span>175<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading4"><h4 id="Dunia">Dunia</h4></div>
<p>The Dunia engine is a <a href="Fork_(software_development)" title="Fork (software development)">software fork</a> of the <a href="CryEngine" title="CryEngine">CryEngine</a> that was originally developed by <a href="Crytek" title="Crytek">Crytek</a>, with modifications made by Ubisoft Montreal. The CryEngine at the time could render some outdoor environmental spaces. Crytek had created a demo of its engine called <i>X-Isle: Dinosaur Island</i> which it had demonstrated at the <a href="Electronic_Entertainment_Expo_1999" class="mw-redirect" title="Electronic Entertainment Expo 1999">Electronic Entertainment Expo 1999</a>. Ubisoft saw the demo and had Crytek build out the demo into a full title, becoming the first <i><a href="Far_Cry_(video_game)" title="Far Cry (video game)">Far Cry</a></i>, released in 2004.<sup id="cite_ref-176" class="reference"><a href="#cite_note-176"><span class="cite-bracket">[</span>176<span class="cite-bracket">]</span></a></sup> That year, <a href="Electronic_Arts" title="Electronic Arts">Electronic Arts</a> established a deal with Crytek to build a wholly different title with an improved version of the CryEngine, leaving them unable to continue work on <i>Far Cry</i>.<sup id="cite_ref-177" class="reference"><a href="#cite_note-177"><span class="cite-bracket">[</span>177<span class="cite-bracket">]</span></a></sup> Ubisoft assigned Ubisoft Montreal to develop console versions of <i>Far Cry</i>, and arranging with Crytek to have all rights to the <i>Far Cry</i> series and a perpetual licence on the CryEngine.<sup id="cite_ref-178" class="reference"><a href="#cite_note-178"><span class="cite-bracket">[</span>178<span class="cite-bracket">]</span></a></sup>
</p><p>In developing <i><a href="Far_Cry_2" title="Far Cry 2">Far Cry 2</a></i>, Ubisoft Montreal modified the CryEngine to include destructible environments and a more realistic <a href="Physics_engine" title="Physics engine">physics engine</a>. This modified version became the Dunia engine which premiered with <i>Far Cry 2</i> in 2008.<sup id="cite_ref-179" class="reference"><a href="#cite_note-179"><span class="cite-bracket">[</span>179<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-180" class="reference"><a href="#cite_note-180"><span class="cite-bracket">[</span>180<span class="cite-bracket">]</span></a></sup> The Dunia engine continued to be improved, such as adding weather systems, and used as the basis of all future <i><a href="Far_Cry" title="Far Cry">Far Cry</a></i> games, and <i><a href="Avatar%3A_The_Game" title="Avatar: The Game">Avatar: The Game</a></i>, developed by Ubisoft Montreal.<sup id="cite_ref-181" class="reference"><a href="#cite_note-181"><span class="cite-bracket">[</span>181<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-182" class="reference"><a href="#cite_note-182"><span class="cite-bracket">[</span>182<span class="cite-bracket">]</span></a></sup>
</p><p>Ubisoft introduced the Dunia 2 engine first in <i><a href="Far_Cry_3" title="Far Cry 3">Far Cry 3</a></i> in 2012,<sup id="cite_ref-183" class="reference"><a href="#cite_note-183"><span class="cite-bracket">[</span>183<span class="cite-bracket">]</span></a></sup> which was made to improve the performance of Dunia-based games on consoles and to add more complex rendering features such as global illumination.<sup id="cite_ref-184" class="reference"><a href="#cite_note-184"><span class="cite-bracket">[</span>184<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-185" class="reference"><a href="#cite_note-185"><span class="cite-bracket">[</span>185<span class="cite-bracket">]</span></a></sup> The Dunia 2 engine was further refined in <i><a href="Far_Cry_4" title="Far Cry 4">Far Cry 4</a></i>,<sup id="cite_ref-186" class="reference"><a href="#cite_note-186"><span class="cite-bracket">[</span>186<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-187" class="reference"><a href="#cite_note-187"><span class="cite-bracket">[</span>187<span class="cite-bracket">]</span></a></sup> and <i><a href="Far_Cry_5" title="Far Cry 5">Far Cry 5</a></i>.<sup id="cite_ref-188" class="reference"><a href="#cite_note-188"><span class="cite-bracket">[</span>188<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-189" class="reference"><a href="#cite_note-189"><span class="cite-bracket">[</span>189<span class="cite-bracket">]</span></a></sup> According to Remi Quenin, one of the engine's architects at Ubisoft Montreal, the state of the Dunia engine by 2017 included "vegetation, fire simulation, destruction, vehicles, systemic AI, wildlife, weather, day/night cycles, [and] non linear storytelling" which are elements of the <i>Far Cry</i> games.<sup id="cite_ref-190" class="reference"><a href="#cite_note-190"><span class="cite-bracket">[</span>190<span class="cite-bracket">]</span></a></sup> For <i><a href="Far_Cry_6" title="Far Cry 6">Far Cry 6</a></i>, Ubisoft introduced more features to the Dunia 2 engine such as ray tracing support on the PC version,<sup id="cite_ref-191" class="reference"><a href="#cite_note-191"><span class="cite-bracket">[</span>191<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-192" class="reference"><a href="#cite_note-192"><span class="cite-bracket">[</span>192<span class="cite-bracket">]</span></a></sup> and support for AMD's open source variable resolution technology, <a href="GPUOpen#FidelityFX_Super_Resolution" title="GPUOpen">FidelityFX Super Resolution</a>.<sup id="cite_ref-193" class="reference"><a href="#cite_note-193"><span class="cite-bracket">[</span>193<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-194" class="reference"><a href="#cite_note-194"><span class="cite-bracket">[</span>194<span class="cite-bracket">]</span></a></sup> Aside from the main entries in the <i>Far Cry</i> series, the Dunia 2 engine is also used in the spin-off games. These include <i><a href="Far_Cry_3%3A_Blood_Dragon" title="Far Cry 3: Blood Dragon">Far Cry 3: Blood Dragon</a></i>,<sup id="cite_ref-195" class="reference"><a href="#cite_note-195"><span class="cite-bracket">[</span>195<span class="cite-bracket">]</span></a></sup> <i><a href="Far_Cry_Primal" title="Far Cry Primal">Far Cry Primal</a></i>,<sup id="cite_ref-196" class="reference"><a href="#cite_note-196"><span class="cite-bracket">[</span>196<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-197" class="reference"><a href="#cite_note-197"><span class="cite-bracket">[</span>197<span class="cite-bracket">]</span></a></sup> and <i><a href="Far_Cry_New_Dawn" title="Far Cry New Dawn">Far Cry New Dawn</a></i>.<sup id="cite_ref-198" class="reference"><a href="#cite_note-198"><span class="cite-bracket">[</span>198<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading4"><h4 id="Snowdrop">Snowdrop</h4></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Snowdrop_(game_engine)" title="Snowdrop (game engine)">Snowdrop (game engine)</a></div>
<p>The Snowdrop game engine was co-developed by <a href="Massive_Entertainment" title="Massive Entertainment">Massive Entertainment</a> and Ubisoft for <i><a href="Tom_Clancy's_The_Division" title="Tom Clancy's The Division">Tom Clancy's The Division</a></i>.<sup id="cite_ref-199" class="reference"><a href="#cite_note-199"><span class="cite-bracket">[</span>199<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-200" class="reference"><a href="#cite_note-200"><span class="cite-bracket">[</span>200<span class="cite-bracket">]</span></a></sup> The core of the game engine is powered by a "node-based system" which simplifies the process of connecting different systems like rendering, AI, mission scripting and the user interface.<sup id="cite_ref-201" class="reference"><a href="#cite_note-201"><span class="cite-bracket">[</span>201<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-202" class="reference"><a href="#cite_note-202"><span class="cite-bracket">[</span>202<span class="cite-bracket">]</span></a></sup> The engine is also used in other Ubisoft games such as <i><a href="South_Park%3A_The_Fractured_but_Whole" title="South Park: The Fractured but Whole">South Park: The Fractured but Whole</a></i>,<sup id="cite_ref-203" class="reference"><a href="#cite_note-203"><span class="cite-bracket">[</span>203<span class="cite-bracket">]</span></a></sup> <i><a href="Mario_%2B_Rabbids%3A_Kingdom_Battle" class="mw-redirect" title="Mario + Rabbids: Kingdom Battle">Mario + Rabbids: Kingdom Battle</a></i>,<sup id="cite_ref-204" class="reference"><a href="#cite_note-204"><span class="cite-bracket">[</span>204<span class="cite-bracket">]</span></a></sup> <i><a href="Starlink%3A_Battle_for_Atlas" title="Starlink: Battle for Atlas">Starlink: Battle for Atlas</a></i>,<sup id="cite_ref-205" class="reference"><a href="#cite_note-205"><span class="cite-bracket">[</span>205<span class="cite-bracket">]</span></a></sup> <i><a href="Avatar%3A_Frontiers_of_Pandora" title="Avatar: Frontiers of Pandora">Avatar: Frontiers of Pandora</a></i>,<sup id="cite_ref-206" class="reference"><a href="#cite_note-206"><span class="cite-bracket">[</span>206<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-207" class="reference"><a href="#cite_note-207"><span class="cite-bracket">[</span>207<span class="cite-bracket">]</span></a></sup> and <i><a href="Star_Wars_Outlaws" title="Star Wars Outlaws">Star Wars Outlaws</a></i>.<sup id="cite_ref-208" class="reference"><a href="#cite_note-208"><span class="cite-bracket">[</span>208<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-209" class="reference"><a href="#cite_note-209"><span class="cite-bracket">[</span>209<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Games">Games</h2></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="List_of_Ubisoft_games" title="List of Ubisoft games">List of Ubisoft games</a></div>
<p>According to Guillemot, Ubisoft recognised that connected sandbox games, with seamless switches between single and multiplayer modes provided the players with more fun, leading the company to switch from pursuing single-player only games to internet connected ones.<sup id="cite_ref-:0_210-0" class="reference"><a href="#cite_note-:0-210"><span class="cite-bracket">[</span>210<span class="cite-bracket">]</span></a></sup> According to Guillemot, Ubisoft internally refers to its reimagined self as 'before <i>The Division</i><span class="nowrap" style="padding-left:0.1em;">'</span> and an 'after <i>The Division</i><span class="nowrap" style="padding-left:0.1em;">'</span>.<sup id="cite_ref-:0_210-1" class="reference"><a href="#cite_note-:0-210"><span class="cite-bracket">[</span>210<span class="cite-bracket">]</span></a></sup>
</p><p>In an interview with <i><a href="The_Verge" title="The Verge">The Verge</a></i>, Anne Blondel-Jouin, executive producer of <a href="The_Crew_(video_game)" title="The Crew (video game)"><i>The Crew</i></a> turned vice-president of live operations,<sup id="cite_ref-:0_210-2" class="reference"><a href="#cite_note-:0-210"><span class="cite-bracket">[</span>210<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-211" class="reference"><a href="#cite_note-211"><span class="cite-bracket">[</span>211<span class="cite-bracket">]</span></a></sup> noted that <i>The Crew</i> was an early game of Ubisoft's to require a persistent internet connection in order to play.<sup id="cite_ref-:0_210-3" class="reference"><a href="#cite_note-:0-210"><span class="cite-bracket">[</span>210<span class="cite-bracket">]</span></a></sup> This raised concerns for gamers and internally at the company.<sup id="cite_ref-:0_210-4" class="reference"><a href="#cite_note-:0-210"><span class="cite-bracket">[</span>210<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Film_and_television">Film and television</h2></div>
<p>Ubisoft initiated its <a href="Ubisoft_Film_%26_Television" title="Ubisoft Film & Television">Ubisoft Film & Television</a> division then named Ubisoft Motion Pictures in 2011. Initially developing media works tied to Ubisoft's games, it has since diversified to other works including about video games. Productions include the live-action film <i><a href="Assassin's_Creed_(film)" title="Assassin's Creed (film)">Assassin's Creed</a></i> (2016) and the series <i><a href="Rabbids_Invasion" title="Rabbids Invasion">Rabbids Invasion</a></i> (2013 - 2022), and <i><a href="Mythic_Quest" title="Mythic Quest">Mythic Quest</a></i> (2020 - 2025).
</p>
<div class="mw-heading mw-heading2"><h2 id="Litigation">Litigation</h2></div>
<div class="mw-heading mw-heading3"><h3 id="2020_sexual_misconduct_accusations_and_dismissals">2020 sexual misconduct accusations and dismissals</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Further information: <a href="2020_Ubisoft_sexual_misconduct_litigation_and_accusations" title="2020 Ubisoft sexual misconduct litigation and accusations">2020 Ubisoft sexual misconduct litigation and accusations</a></div>
<div class="mw-heading mw-heading3"><h3 id="Other_lawsuits">Other lawsuits</h3></div>
<ul><li>In 2008, Ubisoft sued Optical Experts Manufacturing (OEM), a <a href="DVD" title="DVD">DVD</a> duplication company for $25 million plus damages for the leak and distribution of the PC version of <i>Assassin's Creed</i>. The lawsuit claims that OEM did not take proper measures to protect its product as stated in its contract with Ubisoft. The complaint alleges that OEM admitted to all the problems in the complaint.<sup id="cite_ref-212" class="reference"><a href="#cite_note-212"><span class="cite-bracket">[</span>212<span class="cite-bracket">]</span></a></sup></li>
<li>In April 2012, Ubisoft was sued by John L. Beiswenger, the author of the book <i>Link</i> who alleged <a href="Copyright_infringement" title="Copyright infringement">copyright infringement</a> for using his ideas in the <i>Assassin's Creed</i> franchise. He demanded $5.25 million in damages and a halt to the release of <i>Assassin's Creed III</i> which was set to be released in October 2012, along with any future games that allegedly contain his ideas.<sup id="cite_ref-213" class="reference"><a href="#cite_note-213"><span class="cite-bracket">[</span>213<span class="cite-bracket">]</span></a></sup> On 30 May 2012, Beiswenger dropped the lawsuit. Beiswenger was later quoted as saying he believes "authors should vigorously defend their rights in their creative works", and suggested that Ubisoft's motion to block future lawsuits from Beiswenger hints at their guilt.<sup id="cite_ref-214" class="reference"><a href="#cite_note-214"><span class="cite-bracket">[</span>214<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-215" class="reference"><a href="#cite_note-215"><span class="cite-bracket">[</span>215<span class="cite-bracket">]</span></a></sup></li>
<li>In December 2014, Ubisoft offered a free game from their catalogue of recently released titles to compensate the season pass owners of <i>Assassin's Creed Unity</i> due to its buggy launch. The terms offered with the free game revoked the user's right to sue Ubisoft for the buggy launch of the game.<sup id="cite_ref-216" class="reference"><a href="#cite_note-216"><span class="cite-bracket">[</span>216<span class="cite-bracket">]</span></a></sup></li>
<li>In May 2020, Ubisoft sued Chinese developer Ejoy and <a href="Apple_Inc." title="Apple Inc.">Apple</a> and <a href="Google" title="Google">Google</a> over Ejoy's <i>Area F2</i> game which Ubisoft contended was a <a href="Video_game_clone" title="Video game clone">carbon copy</a> of <i><a href="Tom_Clancy's_Rainbow_Six_Siege" title="Tom Clancy's Rainbow Six Siege">Tom Clancy's Rainbow Six Siege</a></i>. Ubisoft sought copyright action against Ejoy, and financial damages against Apple and Google for allowing <i>Area F2</i> to be distributed on their mobile app stores and profiting from its microtransactions.<sup id="cite_ref-217" class="reference"><a href="#cite_note-217"><span class="cite-bracket">[</span>217<span class="cite-bracket">]</span></a></sup></li>
<li>In November 2024, two Californians—Matthew Cassell and Alan Liu—filed a <a href="Class_action" title="Class action">class action</a> lawsuit against Ubisoft in the <a href="United_States_District_Court_for_the_Eastern_District_of_California" title="United States District Court for the Eastern District of California">United States District Court for the Eastern District of California</a>, after Ubisoft announced the shutdown of <a href="The_Crew_(video_game)" title="The Crew (video game)"><i>The Crew</i></a> servers. Cassell and Liu accused the company of misleading players into believing that their purchases of the game were permanent instead of buying limited licenses and for "falsely represent[ing]" that the physical copies contained the game's files instead of simply a key to unlock the <a href="Digital_rights_management" title="Digital rights management">DRM</a> for the game.<sup id="cite_ref-218" class="reference"><a href="#cite_note-218"><span class="cite-bracket">[</span>218<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-219" class="reference"><a href="#cite_note-219"><span class="cite-bracket">[</span>219<span class="cite-bracket">]</span></a></sup></li></ul>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<li id="cite_note-209"><span class="mw-cite-backlink"><b><a href="#cite_ref-209">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.engadget.com/first-star-wars-outlaws-gameplay-trailer-offers-10-minutes-of-scoundrel-wish-fulfilment-184921702.html?_fsig=Uo58McTLiMzLnn6cMGH6ow--%7EA">"First 'Star Wars Outlaws' gameplay trailer offers 10 minutes of scoundrel wish fulfillment"</a>. <i>Engadget</i>. 13 June 2023. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230826160027/https://www.engadget.com/first-star-wars-outlaws-gameplay-trailer-offers-10-minutes-of-scoundrel-wish-fulfilment-184921702.html?_fsig=Uo58McTLiMzLnn6cMGH6ow--~A">Archived</a> from the original on 26 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">26 August</span> 2023</span>.</cite></span>
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<li id="cite_note-:0-210"><span class="mw-cite-backlink">^ <a href="#cite_ref-:0_210-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:0_210-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-:0_210-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-:0_210-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-:0_210-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFCrecente2016" class="citation web cs1">Crecente, Brian (8 March 2016). <a rel="nofollow" class="external text" href="https://www.polygon.com/features/2016/3/8/11179934/ubisoft-division-interview-future-watch-dogs-2">"The Division isn't just Ubisoft's next game, it's the company's future"</a>. <i>Polygon</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180316023544/https://www.polygon.com/features/2016/3/8/11179934/ubisoft-division-interview-future-watch-dogs-2">Archived</a> from the original on 16 March 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">15 March</span> 2018</span>.</cite></span>
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<li id="cite_note-211"><span class="mw-cite-backlink"><b><a href="#cite_ref-211">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://news.ubisoft.com/article/ubisoft-highlights-strategies-2017-corporate-event-gdc">"Ubisoft Highlights Strategies 2017 Corporate Event GDC"</a>. <i>Ubisoft</i>. 1 March 2017. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180316023344/https://news.ubisoft.com/article/ubisoft-highlights-strategies-2017-corporate-event-gdc">Archived</a> from the original on 16 March 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">15 March</span> 2018</span>.</cite></span>
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<li id="cite_note-212"><span class="mw-cite-backlink"><b><a href="#cite_ref-212">^</a></b></span> <span class="reference-text"><cite id="CITEREFSung2008" class="citation web cs1">Sung, Lydia (7 August 2008). <a rel="nofollow" class="external text" href="https://www.neoseeker.com/news/8547-ubisoft-suing-over-assassins-creed-leak/">"Ubisoft suing over Assassin's Creed leak"</a>. <i>Neoseeker</i>. Neo Era Media. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150925054202/http://www.neoseeker.com/news/8547-ubisoft-suing-over-assassins-creed-leak/">Archived</a> from the original on 25 September 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">21 April</span> 2016</span>.</cite></span>
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<li id="cite_note-213"><span class="mw-cite-backlink"><b><a href="#cite_ref-213">^</a></b></span> <span class="reference-text"><cite id="CITEREFMagder2012" class="citation web cs1">Magder, Jason (25 April 2012). <a rel="nofollow" class="external text" href="https://globalnews.ca/news/238112/montreal-based-company-ubisoft-target-of-5-million-copyright-lawsuit/">"Montreal-based company Ubisoft target of $5-million copyright lawsuit"</a>. <i><a href="Global_News" title="Global News">Global News</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160921195803/http://globalnews.ca/news/238112/montreal-based-company-ubisoft-target-of-5-million-copyright-lawsuit/">Archived</a> from the original on 21 September 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">21 April</span> 2016</span>.</cite></span>
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<li id="cite_note-214"><span class="mw-cite-backlink"><b><a href="#cite_ref-214">^</a></b></span> <span class="reference-text"><cite id="CITEREFOrland2012" class="citation web cs1">Orland, Kyle (19 April 2012). <a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2012/04/sci-fi-author-sues-ubisoft-over-assassins-creed-copyright-infringement/">"Sci-fi author sues Ubisoft over Assassin's Creed copyright infringement"</a>. <i><a href="Ars_Technica" title="Ars Technica">Ars Technica</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160420150509/http://arstechnica.com/gaming/2012/04/sci-fi-author-sues-ubisoft-over-assassins-creed-copyright-infringement/">Archived</a> from the original on 20 April 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">21 April</span> 2016</span>.</cite></span>
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<li id="cite_note-215"><span class="mw-cite-backlink"><b><a href="#cite_ref-215">^</a></b></span> <span class="reference-text"><cite id="CITEREFTakahashi2012" class="citation web cs1">Takahashi, Dean (30 May 2012). <a rel="nofollow" class="external text" href="https://venturebeat.com/games/author-settles-copyright-infringement-suit-against-ubisoft-over-assassins-creed-story/">"Author settles copyright infringement suit against Ubisoft over Assassin's Creed story"</a>. <i>VentureBeat</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20231125200100/https://venturebeat.com/games/author-settles-copyright-infringement-suit-against-ubisoft-over-assassins-creed-story/">Archived</a> from the original on 25 November 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">25 November</span> 2023</span>.</cite></span>
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<li id="cite_note-216"><span class="mw-cite-backlink"><b><a href="#cite_ref-216">^</a></b></span> <span class="reference-text"><cite id="CITEREFMakuch2014" class="citation web cs1">Makuch, Eddie (23 December 2014). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/assassin-s-creed-unity-free-game-offer-waives-laws/1100-6424381/">"Assassin's Creed Unity Free Game Offer Waives Lawsuits"</a>. <i><a href="GameSpot" title="GameSpot">GameSpot</a></i>. <a href="CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160210185739/http://www.gamespot.com/articles/assassin-s-creed-unity-free-game-offer-waives-laws/1100-6424381/">Archived</a> from the original on 10 February 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">21 April</span> 2016</span>.</cite></span>
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<li id="cite_note-217"><span class="mw-cite-backlink"><b><a href="#cite_ref-217">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.bbc.com/news/technology-52709659">"Rainbow Six 'copy' lands Apple and Google in copyright court"</a>. <a href="BBC" title="BBC">BBC</a>. 18 May 2020. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200519184915/https://www.bbc.com/news/technology-52709659">Archived</a> from the original on 19 May 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">18 May</span> 2020</span>.</cite></span>
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<li id="cite_note-218"><span class="mw-cite-backlink"><b><a href="#cite_ref-218">^</a></b></span> <span class="reference-text"><cite id="CITEREFCarpenter2024" class="citation web cs1">Carpenter, Nicole (11 November 2024). <a rel="nofollow" class="external text" href="https://www.polygon.com/gaming/476979/ubisoft-the-crew-shut-down-lawsuit-class-action">"Ubisoft sued for shutting down The Crew"</a>. <i>Polygon</i><span class="reference-accessdate">. Retrieved <span class="nowrap">14 January</span> 2025</span>.</cite></span>
</li>
<li id="cite_note-219"><span class="mw-cite-backlink"><b><a href="#cite_ref-219">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.courtlistener.com/docket/69344952/cassell-v-ubisoft-entertainment-sa/">"Cassell v. Ubisoft Entertainment S.A."</a> <i>CourtListener</i><span class="reference-accessdate">. Retrieved <span class="nowrap">14 January</span> 2025</span>.</cite></span>
</li>
</ol></div></div>
<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
<ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="https://www.ubisoft.com/">Official website</a></span></span> </li></ul>
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</style><div id="Ubisoft493" style="font-size:114%;margin:0 4em"></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div>
<ul><li><a href="List_of_Ubisoft_games" title="List of Ubisoft games">Games</a>
<ul><li><a href="List_of_Ubisoft_games%3A_1986%E2%80%931999" title="List of Ubisoft games: 1986–1999">1986–1999</a></li>
<li><a href="List_of_Ubisoft_games%3A_2000%E2%80%932009" title="List of Ubisoft games: 2000–2009">2000–2009</a></li>
<li><a href="List_of_Ubisoft_games%3A_2010%E2%80%932019" title="List of Ubisoft games: 2010–2019">2010–2019</a></li>
<li><a href="List_of_Ubisoft_games%3A_2020%E2%80%93present" title="List of Ubisoft games: 2020–present">2020–present</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="List_of_Ubisoft_games" title="List of Ubisoft games">Franchises</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Anno_(video_game_series)" title="Anno (video game series)">Anno</a></i></li>
<li><i><a href="Assassin's_Creed" title="Assassin's Creed">Assassin's Creed</a></i></li>
<li><i><a href="Brothers_in_Arms_(video_game_series)" title="Brothers in Arms (video game series)">Brothers in Arms</a></i></li>
<li><i><a href="Chessmaster" title="Chessmaster">Chessmaster</a></i></li>
<li><i><a href="The_Crew_(video_game)" title="The Crew (video game)">The Crew</a></i></li>
<li><i><a href="Driver_(series)" title="Driver (series)">Driver</a></i></li>
<li><i><a href="Far_Cry" title="Far Cry">Far Cry</a></i></li>
<li><i><a href="Hasbro_Family_Game_Night" title="Hasbro Family Game Night">Hasbro Family Game Night</a></i></li>
<li><i><a href="Imagine_(video_game_series)" title="Imagine (video game series)">Imagine</a></i></li>
<li><i><a href="Just_Dance_(video_game_series)" title="Just Dance (video game series)">Just Dance</a></i></li>
<li><i><a href="Might_and_Magic" title="Might and Magic">Might and Magic</a></i></li>
<li><i><a href="Petz" title="Petz">Petz</a></i></li>
<li><i><a href="Prince_of_Persia" title="Prince of Persia">Prince of Persia</a></i></li>
<li><i><a href="Rabbids" title="Rabbids">Rabbids</a></i></li>
<li><i><a href="Rayman" title="Rayman">Rayman</a></i></li>
<li><i><a href="Red_Steel" title="Red Steel">Red Steel</a></i></li>
<li><i><a href="The_Settlers" title="The Settlers">The Settlers</a></i></li>
<li><i><a href="Tom_Clancy's" title="Tom Clancy's">Tom Clancy's</a></i>
<ul><li><i><a href="Tom_Clancy's_Ghost_Recon" title="Tom Clancy's Ghost Recon">Ghost Recon</a></i></li>
<li><i><a href="Tom_Clancy's_Rainbow_Six" title="Tom Clancy's Rainbow Six">Rainbow Six</a></i></li>
<li><i><a href="Tom_Clancy's_Splinter_Cell" title="Tom Clancy's Splinter Cell">Splinter Cell</a></i></li></ul></li>
<li><i><a href="TrackMania" title="TrackMania">TrackMania</a></i></li>
<li><i><a href="Trials_(series)" title="Trials (series)">Trials</a></i></li>
<li><i><a href="Watch_Dogs" title="Watch Dogs">Watch Dogs</a></i></li>
<li><i><a href="Your_Shape" title="Your Shape">Your Shape</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="List_of_Ubisoft_subsidiaries" title="List of Ubisoft subsidiaries">Subsidiaries</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Ubisoft_Blue_Byte" title="Ubisoft Blue Byte">Blue Byte</a></li>
<li><a href="Ubisoft_Film_%26_Television" title="Ubisoft Film & Television">Film & Television</a></li>
<li><a href="Ketchapp" title="Ketchapp">Ketchapp</a></li>
<li><a href="Kolibri_Games" title="Kolibri Games">Kolibri Games</a></li>
<li><a href="Massive_Entertainment" title="Massive Entertainment">Massive Entertainment</a></li>
<li><a href="Ubisoft_Montpellier" title="Ubisoft Montpellier">Montpellier</a></li>
<li><a href="Ubisoft_Montreal" title="Ubisoft Montreal">Montreal</a>
<ul><li><a href="List_of_Ubisoft_Montreal_video_games" title="List of Ubisoft Montreal video games">games</a></li></ul></li>
<li><a href="Nadeo" title="Nadeo">Nadeo</a></li>
<li><a href="Ubisoft_Quebec" title="Ubisoft Quebec">Quebec</a></li>
<li><a href="Red_Storm_Entertainment" title="Red Storm Entertainment">Red Storm Entertainment</a></li>
<li><a href="Ubisoft_Reflections" title="Ubisoft Reflections">Reflections</a></li>
<li><a href="Ubisoft_Singapore" title="Ubisoft Singapore">Singapore</a></li>
<li><a href="Ubisoft_Toronto" title="Ubisoft Toronto">Toronto</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="UbiArt_Framework" title="UbiArt Framework">UbiArt Framework</a></li>
<li><a href="Ubisoft_Anvil" title="Ubisoft Anvil">Ubisoft Anvil</a></li>
<li><a href="Ubisoft_Connect" title="Ubisoft Connect">Ubisoft Connect</a></li>
<li><a href="Snowdrop_(game_engine)" title="Snowdrop (game engine)">Snowdrop</a></li>
<li><a href="Ubisoft%2B" title="Ubisoft+">Ubisoft+</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Yves_Guillemot" title="Yves Guillemot">Yves Guillemot</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Locations</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Peck_Building" title="Peck Building">Peck Building</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Frag_Dolls" title="Frag Dolls">Frag Dolls</a></li>
<li><a href="2020_Ubisoft_sexual_misconduct_litigation_and_accusations" title="2020 Ubisoft sexual misconduct litigation and accusations">2020 sexual misconduct litigation and accusations</a></li></ul>
</div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><b><span class="noviewer" typeof="mw:File"><span title="Category"></span></span> Category</b></div></td></tr></tbody></table></div>
<div class="navbox-styles"></div><div role="navigation" class="navbox" aria-labelledby="CAC_Next_20_companies_of_France_(as_of_1_October_2023&#91;update&#93;Category:Articles_containing_potentially_dated_statements_from_October_2023Category:All_articles_containing_potentially_dated_statements)521" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="CAC_Next_20_companies_of_France_(as_of_1_October_2023&#91;update&#93;Category:Articles_containing_potentially_dated_statements_from_October_2023Category:All_articles_containing_potentially_dated_statements)521" style="font-size:114%;margin:0 4em"><a href="CAC_Next_20" title="CAC Next 20">CAC Next 20</a> companies of France <small>(as of 1 October 2023)</small></div></th></tr><tr><td colspan="2" class="navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Accor" title="Accor">Accor</a></li>
<li><a href="Air_France%E2%80%93KLM" title="Air France–KLM">Air France–KLM</a></li>
<li><a href="Arkema" title="Arkema">Arkema</a></li>
<li><a href="BioM%C3%A9rieux" title="BioMérieux">BioMérieux</a></li>
<li><a href="Bureau_Veritas" title="Bureau Veritas">Bureau Veritas</a></li>
<li><a href="Eiffage" title="Eiffage">Eiffage</a></li>
<li><a href="Euronext" title="Euronext">Euronext</a></li>
<li><a href="Faurecia" class="mw-redirect" title="Faurecia">Faurecia</a></li>
<li><a href="Gecina" title="Gecina">Gecina</a></li>
<li><a href="Getlink" title="Getlink">Getlink</a></li>
<li><a href="Kl%C3%A9pierre" title="Klépierre">Klépierre</a></li>
<li><a href="R%C3%A9my_Cointreau" title="Rémy Cointreau">Rémy Cointreau</a></li>
<li><a href="Rexel" title="Rexel">Rexel</a></li>
<li><a href="Sartorius_AG" title="Sartorius AG">Sartorius Stedim Biooutsource</a></li>
<li><a href="Sodexo" title="Sodexo">Sodexo</a></li>
<li><a href="Soitec" title="Soitec">Soitec</a></li>
<li><a href="Solvay_S.A." title="Solvay S.A.">Solvay</a></li>
<li><a href="Valeo" title="Valeo">Valeo</a></li>
<li><a href="Vivendi" title="Vivendi">Vivendi</a></li></ul>
</div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><span class="noviewer" typeof="mw:File"></span> <a href="Portal%3AFrance" title="Portal:France">France portal</a></div></td></tr></tbody></table></div>
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